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[-] CycloneWolf@midwest.social 6 points 1 year ago

Guild Wars 2's World vs World mode, but with an established IP and without the bolted-on single player content. And increase the team sizes while you're at it. Sell cosmetic DLC to pay the bills if you must.

WvW was a blast until they shelved it for a year to focus on poorly-written single player DLC, and lost half of the community in the process. I tried going back a few years ago but it's a grindfest now.

[-] Dunstabzugshaubitze@feddit.de 4 points 1 year ago

Return of reckoning is a fan run continuation of the warhammer mmo, that might be something you enjoy.

[-] space@lemmy.dbzer0.com 6 points 1 year ago

I wish there were more Sims like games. I feel that under EA, the games aren't living up to their full potential, and they could be so much more.

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[-] Kolanaki@yiffit.net 6 points 1 year ago* (last edited 1 year ago)

Basically Dwarf Fortress, but sci-fi, with space travel and with really good 3D graphics.

An overly complicated simulation of an entire universe where I can do anything that the game's laws of physics allow me to do. Particularly, I dream of a game where you can fulfil Star Trek fantasies of solving convoluted problems with equally convoluted solutions; but without it being a pre-programmed option. ("Reconfigure the deflector dish to output a neutrino wave to counter act the tachyon field!")

Fake physics that allow for real fake science and engineering.

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[-] bionicjoey@lemmy.ca 6 points 1 year ago

A hacking sim like Uplink, but with a less rigid story and a more open world. Also with simulated bash that allows for some scripting

[-] wombatula@lemm.ee 5 points 1 year ago

A modern take on the (pre-NGE) Star Wars Galaxies style MMO, mainly the social aspects like player housing and player driven crafting system it had. We have still not seen such a deep crafting and resource system as SWG had in any game since.

While there are still private servers around in abundance, they are all too small to properly support the social aspects properly, and the dated engine really hold it back. A newer game engine and some modern QOL and UI changes is all you really need, and although the Star Wars IP would be great it would be fine with a lesser IP or fully unique setting.

There have been a few indie attempts at this but none have finished development, with the most recent one pivoting to AI and then going dark earlier this year, though to be fair indie MMO have a pretty bad track record for actually completing.

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[-] float@feddit.de 5 points 1 year ago

Diablo 3. Not the one Blizzard released.

[-] s12@sopuli.xyz 5 points 1 year ago

When games can have AI that can be indistinguishable from humans, that might not be the best thing for society, but it would make some great games.

Imagine the dating sims!

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[-] violetraven@lemmy.blahaj.zone 5 points 1 year ago

Kerbal Space Program crossed with a procedurally generated aerial dogfighting game

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[-] RealAccountNameHere@beehaw.org 5 points 1 year ago

A new Ori game. :/

[-] ndguardian@lemmy.studio 5 points 1 year ago

I’m not sure that this is a “game” idea so much, but I’ve had this idea I haven’t been able to wrap my head around the implementation of.

Think a digital audio workstation such as Ableton Live or Logic, but gamified. Complete various musical objectives to pass levels, have a creative mode for just making music and maybe even a multiplayer mode for collaborative or competitive music making.

[-] M500@lemmy.ml 4 points 1 year ago

I want to see a sequel to enter the gungeon.

[-] Telorand@reddthat.com 3 points 1 year ago

Do you mean something different from Exit the Gungeon?

[-] Solarius@lemmy.sdf.org 4 points 1 year ago

Exit the Gungeon is basically a different genre using the same IP.

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[-] bmaxv@noc.social 4 points 1 year ago

@Ultimatenab

A single server MMO like eve online, but with real stakes.

In eve, when you die, you keep your character, most of your assets are safe, either by meta gaming or game mechanics.

You can't *really* harm/steal from characters.

Which reduces the need to work together and defend your character and your assets. Risk aversion and occasional replacement is a valid strategy.

There is more stuff wrong with eve... but the biggest problem is the stakes.

#MMO

[-] Crotaro@beehaw.org 4 points 1 year ago

May I introduce you to Ultima Online?

You have some items that are not lost upon death (either by them being special and "blessed" or by you paying some in game gold to insure them (costing you every time you die), but everything else? On your corpse, ready to be taken by the nearest player and even humanoid enemy. More than once have I seen a lich just grab some of my stuff and cackle off back into the dungeon.

Aside from being able to lose stuff on death, there are actual Thievery skills ranging from sneaking to pickpocketing and lockpicking (for stealing from player homes or when you unearth treasure chests). There is a "safe overworld" but many popular private servers have removed that. You might go about your daily business to grab some stuff from the bank teller and next thing you know, a grandmaster thief took your precious sword from your backpack (there are a lot of skill checks involved depending on how many possible witnesses there are (player and NPC), if the thief is invisible, how heavy the item is and such).

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[-] adriator@lemm.ee 4 points 1 year ago* (last edited 1 year ago)

I really want to play single-player versions, or at least on my own private server, games like Travian or Ikariam. Basically resource management strategies but without the insane need to be 24/7 online in anticipation of an enemy attack.

Edit: Also a single player tab targetting open world rpg.

[-] Send_me_nude_girls@feddit.de 4 points 1 year ago

Destroyable environment like Company of Heroes but modern rts setting.

Cities Skylines in the latest Unreal Engine.

Stardew Valley in pretty 3D graphics with no tile system. Valheim comes close but the graphics, while unique, is far from highly detailed.

Teardown multiplayer shooter.

General a lot of single player could use a simple coop that's just playing the game together. It's very rare that coop is more of an addition than a game focus. While often I just wish I could share the fun with friends together. It's sadly because of the complexity of adding coop, vs rewards when it's "just" the same experience but with friends, instead of a competitive like mode where they can sell skins and shit.

I personally always wanted to build a battle ship simulator game with crew system and destructible ships, with harsh survival elements like in the movie Master and Commander. Where you're very close in the action and ships get real impact holes. Most indie games don't come close enough on the realism level I'd like to see. Sea of thieves is somewhat there.

[-] bermuda@beehaw.org 4 points 1 year ago* (last edited 1 year ago)

So, while INFRA already does fully exist, I'd love to see more games like it. It's really hard to describe what INFRA is without major spoilers, but if you've played it then you probably know what I'm talking about.

It's like... take the new Chernobyl game and remove literally all the death states, then fill it to the brim with easter eggs, lore content, secret rooms and pathways, challenging logic puzzles, stuff like that. INFRA ticked all those boxes for me and I have yet to find a game like it.

Every game that I've looked at and been recommended as being "like INFRA" always has some major flaw or some concession that really sets it apart from the original game. INFRA is pretty much all about exploring your surroundings to uncover the plot of the game and even change some of the story if you're vigilant enough about the puzzles. You can literally complete the game just as a walking sim while doing fuck-all, but I think most players will find the intrigue of the story interesting enough to be almost coerced into going down the other fork in the road, so to speak. Like there are sections in every chapter where you have to use your knowledge in civil engineering to repair some sort of machinery using intermediate logic puzzles, but you're always able to just skip it. However, completing these puzzles allows you to unlock the story as the puzzles require exploration. Hope that made sense.

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[-] luno@beehaw.org 4 points 1 year ago

a racing game that feels like mario kart but for pc

[-] LucyLastic@beehaw.org 4 points 1 year ago* (last edited 1 year ago)

So, Tux Kart?

Edit: or more old school, Wacky Wheels (I think I still have a copy somewhere)

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[-] Exec@pawb.social 4 points 1 year ago

WoW but with the storytelling of FFXIV

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[-] endlessmeddler@lemm.ee 4 points 1 year ago* (last edited 1 year ago)

I would like to see a (real)guitar-centric music game (like Rocksmith) that allows people to input their own songs/guitar tabs. I've always found the limitations that licensing entails very off-putting.

Edit: just to clarify, I meant being able to look up whatever song you want, and then importing the tabs into the software so that you could play the song using the visual format that Rocksmith has (falling notes fretboard style).

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[-] whoisearth@lemmy.ca 4 points 1 year ago

A remaster of the original two Thief games of the quality they did with Dead Space.

[-] Thelsim@beehaw.org 3 points 1 year ago

I love playing/writing interactive stories with an AI. A dream game of mine would be an RPG/Adventure game that extends this to a fully realized game that adapts to how you want to play.
Want to be the adventurer who slays the evil monster and saves the kingdom? Go right ahead!
Prefer to stop halfway, settle down and become the village baker, getting involved in the town's intrigues? Also fine!
It would probably be too much to ask to turn this into a full-fledged 3d world with high detail. But a consistent Visual Novel would be a really great next step.

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this post was submitted on 29 Sep 2023
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Gaming

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