Any plans to include v3.0.0 in Accrescent for GrapheneOS users? See https://accrescent.app/
If you don't want to go through Google Play, I'd suggest downloading the game in APK form from Github. People are welcome to make unofficial distributions on stores like this though.
The problem with doing that is that Accrescent is a security-focused app store with a GrapheneOS-like perspective on security. For that reason alone, they would probably want an official person making the app for Accrescent.
Also, they say that F-Droid's practice of compiling their own builds is poor security, since it delays when the app is updated on the store, which means that patching security vulnerabilities is delayed. From that perspective, an unofficial maintainer for an Accrescent app would have to be very prompt with updates to the Accrescent package in order to be accepted into the store. They also do not like that F-Droid signs their packages with their own key, because that adds F-Droid as another developer that the user has to trust, in addition to the official maintainer.
So I do not think an unofficial maintainer would meet Accrescent's security standards or GrapheneOS's security standards. They would say that it is safer to either use their sandboxed Google Play or use Obtainium to download updates directly from Github instead. I personally use Obtainium. It is perfectly fine for me to do it that way. I just notice that the Accrescent app list is very small and needs more apps. And your game would probably be noticeable on there, due to the small app list. But it is fine; the GrapheneOS community is probably very small anyways.
Is there no way to set up a hands-off package that simply tracks Evan’s official releases on GitHub, grabs the release notes from there, fetches the APK from GitHub, and then verifies that the release been pushed by Evan using the keys he always uses to commit changes?
idk. they would still probably say to just get it from obtainium, which is fine by me.
How will these talents work with Metamorphosis? They're very hero specific.
At the moment they don't, but other talents have metamorph-specific effects and I will try to give those to the Cleric talents too.
Hooo niice will be rocking that cleric for.Xmas! Is there anything else coming up? Not saying a new char isn't much just curious.
There will be other changes, of course, but I'm not planning for v3.0 to have any significant new content aside from the Cleric.
Any chance of returning the Stone of Disarming?
Throwing sheep 🐑 onto the traps is disturbing.
The blood.
The bleating.
They haunt my nightmares.
No plans to return disarming stones, but I am aware that people would like a more accessible trap-cancel effect from alchemy.
Yes, and throwing sheep will still trigger things like the alarm traps that alert everyone in the dungeon. I stay on version 2.5.2 because of this.
Fun times, maybe I'll play the cleric a bit before constantly playing the huntress again!
A talent that identifies whether an item is cursed or not? And it is a T1 talent? New favourite character.
How will the Cleric interact with the spells already in game. It feels like a waste if he doesn't. I don't really find any use to the current spells in the game and although the Clerics theme does not fit with all the current spells, I feel like the Cleric should take advantage of them to give players a better use for them.
Cleric doesn't currently interact with those alchemy spell items in any way. Their 'scroll use' talent felt like it fit better interacting with runestones.
I'm really excited, this looks awesome!
Love how everything looks so far.
Also, a Beta, so soon. Can't wait
I do have a lot of questions but they can probably wait for the Beta.
Thank you for all your hard work
i was very excited for the graphical overhaul, any news on that?
No news there yet I'm afraid.
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