this post was submitted on 07 Nov 2024
87 points (95.8% liked)

Games

24543 readers
30 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 2 years ago
MODERATORS
all 28 comments
sorted by: hot top controversial new old
[–] Kelly@lemmy.world 58 points 1 year ago* (last edited 1 year ago) (2 children)

This needs to be killed as we have prior art (Emulators, Braid, Prince of Persia: Sands of Time, heaps of racing games, etc).

If their only significant addition is "we a have a button for it" then we need to ask if a button qualifies as "inventive" in 2024?

Edit:

Announcer: Will he succumb to the maddening urge to eradicate history? At the MERE PUSH of a SINGLE BUTTON! The beeyootiful shiny button! The jolly candy-like button! Will he hold out, folks? CAN he hold out?

- Space Madness (1991)

[–] kryptonidas@lemmings.world 5 points 1 year ago

On all those games my keyboard has a button for it.

[–] p03locke@lemmy.dbzer0.com 4 points 1 year ago

All patents need to be killed. They only benefit the rich and powerful.

[–] 9point6@lemmy.world 30 points 1 year ago (2 children)
[–] CaptDust@sh.itjust.works 21 points 1 year ago (1 children)

Breaks trophies too, unless Sony disables them when it's used.

[–] cubism_pitta@lemmy.world 15 points 1 year ago (1 children)

In emulation if you are using retroachievements rewinding / save stating gives you a 'lesser' achievement so the precedent is there from the groups that already invented such a thing

[–] jmcs@discuss.tchncs.de 24 points 1 year ago (1 children)

Sony patents random stuff just in case all the time. It doesn't mean it's ever going into a an actual product.

[–] Kelly@lemmy.world 10 points 1 year ago (1 children)

Is a crappy situation but patents don't enable the patent holder to make a product, after all you can make the product without claiming a patent. Instead they stop people who are not the patent holder from making that product.

So if we put on our tinfoil hats its likely that some "just in case" patents are really just stopping their competition from heading in that direction.

[–] jmcs@discuss.tchncs.de 1 points 1 year ago (1 children)

Their lack of a patent for controller vibration prevented Sony from having vibration on Sixaxis - notice that despite all the BS that it interfered with motion sensing, Dualshock 3 came out just a few months after Sony managed to settle the suite with Immersion.

Since there's no penalty for making a patent and not using it, it's probably cheaper for Sony to pre-emptively register everything that comes from brainstorming sessions.

[–] Kelly@lemmy.world 1 points 1 year ago

A great example, immersion held a patent and blocked the competition.

However if Sony (or anyone else) had developed and released a product (or even published a design) using the same technical implementation before 1996 then that would have established prior art and no one would be able to patent it.

[–] ChicoSuave@lemmy.world 21 points 1 year ago (2 children)

They invented a quick save button?

[–] zerofk@lemm.ee 1 points 1 year ago

Yes but this time, it has quick load too!

[–] paraphrand@lemmy.world 12 points 1 year ago (1 children)

Sounds like something only a small number of devs would implement. Unless they are confident they can fuck with the memory space of all games without issues. I expect a PS5 game is a bit more complicated than a saved state on an SNES.

Right?

[–] Matty_r@programming.dev 6 points 1 year ago

We're already capable of snapshotting memory state, I suppose this is just the next step of that. Maybe writing to a memory buffer etc

[–] Someplaceunknown@fedia.io 3 points 1 year ago

Pretty sure that’s already been done in Viewfinder