they simulate 'flying' ingame by keeping the player stationary (so the cell remains stable) and moving all the other objects proportionally to the speed/direction of player "movement".
games
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
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3rd International Volunteer Brigade (Hexbear gaming discord)
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so the cell remains stable
lmao almost like a TES-style engine is a terrible fit for a space game
Isn't that the Futurama joke version of how their spaceship works?
because of the havok physics, objects inside the ship moved whenever the starship went really fast, so any objects/npcs in the spaceship would flop all over and when yo got where you were going everything was a mess. so they reversed it and left the ships technically stationary but every other thing gets moved, since their interiors are not loaded & physics enabled while in flight.
Yeah but the reason for it in video games is usually because of issues caused by floating point errors.
The "A" button cycles targets in space and will show the distance to it
Thanks! I feel dumb.
Don't feel dumb. This game doesn't spend a lot of time explaining itself and kind of just throws you out there.