16
submitted 1 year ago by gabaghoul@hexbear.net to c/games@hexbear.net

I started playing this last night, and I'm trying to fly towards the green diamond thing, but I swear I'm not going anywhere. Is there a way to calculate the remaining distance to a location?

you are viewing a single comment's thread
view the rest of the comments
[-] Dolores@hexbear.net 15 points 1 year ago

they simulate 'flying' ingame by keeping the player stationary (so the cell remains stable) and moving all the other objects proportionally to the speed/direction of player "movement". very-smart

[-] Comp4@hexbear.net 9 points 1 year ago* (last edited 1 year ago)

If you want sci-fi games that take the whole space flight stuff somewhat serious I could recommend Everspace 1 and 2 (for combat heavy space games) plus Elite Dangerous. Also unironically No Man´s Sky has a fair bit of stuff to do in space by now.

[-] Dolores@hexbear.net 7 points 1 year ago

Everspace 1 and 2

i loved everquest 2, but i never progressed far enough to get a spaceship, just a magic wand

[-] bubbalu@hexbear.net 4 points 1 year ago
[-] comrade_pibb@hexbear.net 6 points 1 year ago

Elite Dangerous was a terrific space sim despite frontier being just terrible stewards

[-] combat_brandonism@hexbear.net 3 points 1 year ago

Everspace 2 is exactly what I wished Everspace 1 was.

[-] marx_mentat@hexbear.net 2 points 1 year ago

Everspace 2 is great, although I didn't finish it and it will be very hard to go back to it now

[-] combat_brandonism@hexbear.net 2 points 1 year ago

The writing is still meh but much better than 1. Did you get too far in early access and don't want to start over?

[-] marx_mentat@hexbear.net 2 points 1 year ago

No I just started Starfield and I don't see being able to pull myself away from that anytime soon

[-] combat_brandonism@hexbear.net 7 points 1 year ago

so the cell remains stable

lmao almost like a TES-style engine is a terrible fit for a space game

[-] CommunistBear@hexbear.net 4 points 1 year ago

Isn't that the Futurama joke version of how their spaceship works?

[-] Dolores@hexbear.net 9 points 1 year ago

because of the havok physics, objects inside the ship moved whenever the starship went really fast, so any objects/npcs in the spaceship would flop all over and when yo got where you were going everything was a mess. so they reversed it and left the ships technically stationary but every other thing gets moved, since their interiors are not loaded & physics enabled while in flight. theory-gary

[-] good_girl@hexbear.net 3 points 1 year ago* (last edited 1 year ago)

Yeah but the reason for it in video games is usually because of issues caused by floating point errors.

this post was submitted on 07 Sep 2023
16 points (100.0% liked)

games

20421 readers
403 users here now

Tabletop, DnD, board games, and minecraft. Also Animal Crossing.

Rules

founded 4 years ago
MODERATORS