Final Fantasy 15. I've never been a fan of the modern (post FF7) games but fell for the hype around 15, purchased it, played it, actually finished it constantly wondering when the game would suck me in, and was left wondering what all that hype was about. The game had literally nothing I wanted in a JRPG as I found the story bog standard and the combat and traversal piss poor. That game officially made me give up on Final Fantasy since the only recent-ish game I've liked is FF Tactics. Make a sequel to that and I'll reconsider.
Sunset. It was a walking simulator back when they were all the rage.
You might think including walking simulators is cheating for a 'most unfun' game rating, but no matter what game comes to mind when you think of 'walking simulator', Sunset is more boring than that.
If you've played this type of game, you'll know that the best ones are the ones that have their plots unfold in interesting and engaging ways. There isn't a lot else going on in these games so a good plot and interesting ways to engage are paramount for this genre.
Sunset had you walk through an apartment to guess what object to interact with to advance the plot in a completely linear manner, driven entirely by post it notes. The plot was also pretty basic for the genre too.
How this game got 9/10s, 4/5s and a game awards nomination is fucking mystifying. The reviews talk about some deep commentary about civil wars or some shit, but I was too bored out of my mind to notice anything other than a high-schooler's attempt at writing about war. It's so far up its own arse about its 'war is bad' message that it forgets that it needs to convey it in an interesting way.
The game was received so badly by audiences that the developers just noped out of the video game market.
This is gonna be a deeply unpopular opinion but the Legend of Zelda Ocarina of Time is my least favorite game I ever played. I like rogs but never owned a nintendo and my friend was always raving about it so I finally played it a few years back and I just hated it. The gameplay didn't feel good which I expected given it was still the wild west of 3d graphics but the thing that really annoyed me was how much sitting and waiting you had to do. All enemies are just sit, wait, dodge, hit in the right spot, repeat. Plus everyone wants to talk to you to tell you everything about the gameplay instead of just letting you figure it out. I found the whole experience frustrating.
Noita, it's the most sadistic "normal" game that i've ever played, barring those troll game that's meant to be rage inducing. It's a good game, but dang this game is bloody hard it become unfun the more i play as i couldn't make any progress.
Maybe i'll give it another try in the future 🤔
Download the mod that allows you to infinite respawns, and explore the outer bounds of the game. I really don't understand the point of the roguelike nature of the game, except to purposely put itself into meme/streamer culture as one of the hardest games ever made.
It's a fuckton better than spending four hours of prep on a run, securing all of the buffs, HP, and weapons to try to figure out some deep lore in some complicated area, only to die to a single pink pixel of Polymorphine. Roguelikes are meant for short and quick playthroughs, not hours-long doomed runs.
SimCity 2013 or whatever the full online one was.
It was bugs and lies all the way to the bottom of it.
Fallout 4
The changes they made to the game mechanics ripped a lot of the roleplaying out of the experience. I kept hoping to find a lot of what I loved about Fallout 3 and New Vegas in it, and never did.
It's not even necessarily a bad game, but the aspects of the games that I found fun were either heavily reduced or removed completely, leaving behind an open world shooter with a bad story.
Need for Speed Unbound.
The stakes are just too high and the limit on time and funds you can safely earn just makes it feel stressful when it should be fun.
I can get the appeal of the risk/reward but it crosses the line from exciting and tense to anxiety inducing for me.
On top of that the game was kind of unstable on release and if you crashed it counted as losing the race and your wager etc and you cannot load an earlier save or anything, if that was the case the whole game would actually be decent apart from the lack of event variety.
I found spelunky to be a game not fitting for me at all. I really wanted to like it, but I found myself to be unmotivated when I kept losing and didn't feel like making more skillwise progress. I might just suck, but I just don't feel like playing that punishing roguelikes.
Satisfactory.
Totally my fault, it's not a bad game it just wasn't remotely what I was looking for when I bought it.
I got it expecting "factorio in 3d", however in reality it was more like Subnautica or Fallout 4 if the base building in those games was the main part of the game.
By the time I had finished loading the first phase of the space elevator I had came to terms with this.
As it turns out, the game that scratched that itch was heavily modded Space Engineers.
Stardew valley - it sells itself as a harvest moon inspired farming Sim but as someone who grew up playing a lot of harvest moon, I really can't help but be super disappointed in it. Harvest moon games have a complex and more importantly moving relationship system - you start to go after one marriage candidate, the others will pair themselves up and have kids alongside you. People move in and out and you need to really get to know people in order to progress the game and unlock things. Stardew valley? Super flat in comparison. All the candidates you don't marry feel super flat once you lock yourself out of them. There's not much locked behind friendship so there's less reason to get out there and really work on befriending everyone.
Also fucking combat - it's a supposedly nice and peaceful farming Sim, yet combat is an unavoidable part of the game. I didn't sign up for combat! It's not fun it's just annoying.
Most of the games of my childhood - they exclusively came from the <$5 bin 🙃 at least we had a PlayStation 2 but Crazy Frog Racer 2, Frogger: The Great Quest, Zathura, Animal Soccer World, and Street Vert Dirt are noteworthy “highlights”.
EA's F1 completely ruined due to shit AI ramming and acting completely unrealistically
Triangle Strategy. It's basically a visual novel with 5 minutes of combat every hour or so.
Minesweeper. Because I found it ugly and boring and it still managed to put me on edge.
I tried playing Blasphemous recently and had to drop it in a couple hours. I might've stuck with it had I tried it when I was younger but I've discovered that nowadays I don't have the patience to play games that require you to beat your head against a brick wall until it breaks. So many frustrating enemy placements and insta-kill spikes, the movement is slow, the combat is unsatisfying, I just didn't feel like I had much incentive to continue playing (minus the art style which is absolutely gorgeous).
I felt this with Elden ring. Once I got past the starting area, it just felt like everywhere I went I’d find enemies that kill me in 1-2 hits if I made one wrong or mistimed move. I wish I had the skill or patience to get through it, but I just found it too time consuming to try those tough enemies again and again. Definitely may just be a skill issue on my part, so I don’t necessarily want to dissuade others from giving it a shot.
Idlegames, though I kind of dont want to count those as games in the first place. What make them anathema to fun to me is that they are designed for you to waste your time on them. They dont teach you anything either, maybe some prioritization if you really get into them.
Gaming
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