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[-] LolcatXTREME@lemmy.world 17 points 3 days ago* (last edited 3 days ago)

I don’t think the game’s too hard but I also don’t think the bosses are particularly fun to fight. With how complex and fast they’re making enemies now and not really changing how the player controls it’s making fights take much longer. Not because it’s any harder to press the B button but because you spend most of the fight now dodging bosses endless combo extenders waiting for the opportunity to get a single hit in and then dodge for another 30 seconds. I feel like this game would have really benefitted from bloodbornes quickstep and rally systems

[-] NigelFrobisher@aussie.zone 9 points 3 days ago

I genuinely think these games would not have the rep for difficulty if dodge was on button-down instead of up. That slight lack of responsiveness kills your a lot until you train yourself to compensate for it by pre-empting attacks (which means you have to learn the full moveset of the boss).

[-] retrieval4558@mander.xyz 1 points 23 hours ago

Yeah I agree the control scheme contributes to the difficulty quite a bit. Between the dodging as you described and the lack of animation cancelling leading to "queueing" actions, you definitely need to be deliberate about what you're doing.

[-] chemical_cutthroat@lemmy.world 39 points 3 days ago

I just beat one of the bosses that I've heard the most complaints about, and I did it on the 5th try using a non-dlc weapon. I went in fully prepared to throw a controller, but it really wasn't that bad. So far I'm really enjoying the DLC, and it's because it has been difficult yet rewarding.

[-] A_Very_Big_Fan@lemmy.world 1 points 1 day ago

Was it >!Rellana!<? I've been avoiding spoilers so idk who's the most complained about, but I sat down and used a shield for the first time and parried her to death. It took 5 hours but it was fun lmao.

[-] ArmokGoB@lemmy.dbzer0.com 4 points 1 day ago

Your spoiler tag doesn't work for me.

[-] chemical_cutthroat@lemmy.world 1 points 1 day ago

Lol. No. It was the boss at the top of Shadow Keep.

[-] Zehzin@lemmy.world 14 points 3 days ago

It's mostly fine if you go for the skibidi tree fragments. There's a couple of bosses feel like they were designed out of spite though, specially the final one.

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[-] RightHandOfIkaros@lemmy.world 24 points 3 days ago* (last edited 3 days ago)

Ironic considering the rapidly dropping playerbase of Helldivers 2 due to Arrowheads questionable balancing changes lately.

[-] Iapar@feddit.de 13 points 3 days ago

Is it ironic and not just the most normal thing in the world that people don't play a game forever?

[-] KillerTofu@lemmy.world 7 points 3 days ago

For me, it was their lack of attention to the bugs and crashes and pushing other unfinished and paywalled content.

When they patch things “should” work as described and still don’t.

[-] seliaste@lemmy.blahaj.zone 8 points 3 days ago

This is such a terrible take. You can have difficulty accessibility options in difficult games (eg. Celeste, Furi) and it doesnt make the game worse. This is just gatekeeping bs

[-] CommanderCloon@lemmy.ml 11 points 2 days ago

Accessibility is an extremely important topic and Elden Ring could absolutely be better in that aspect.

Difficulty, however, is unrelated to accessibility. Disabled people should be able to play difficult games -- that's what accessibility is about, letting people with disabilities experience the same content as everyone.

[-] makyo@lemmy.world 33 points 3 days ago

Honestly how is this gatekeeping? That word gets slinged around a lot and it using it here seems like it diminishes the real situations where the word is useful. So they're limiting access to the game from people who what? It's hard for everyone, they're not being selective about the difficulty somehow.

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[-] vaultdweller013@sh.itjust.works 12 points 3 days ago

I feel like the main difference is that Elden Rings difficulty is innately linked to its game design. A similar game in a largely different genre is Underrail which is basically designed with CRPG fans who want to be kicked in the dick... repeatedly. Seriously Underrails combat is weirdly complex and frankly speaking even on easier difficulties is still a bitch.

I get that accessibility is a factor and all but theres only so much one can do thatll help without compromising the game design. I think the current situation is for the best, folks can mod the game to make it easier but there shouldnt be any official fuckery.

Also go play Underrail if you like Isometric CRPGs it hurts so good.

[-] Atomic@sh.itjust.works 6 points 3 days ago

You mean like summoning NPCs and other players to your world to help you defeat the boss?

No one is gatekeeping anything just because you don't agree with the art the artist has created.

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this post was submitted on 27 Jun 2024
179 points (92.4% liked)

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