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submitted 3 days ago by simple@lemm.ee to c/games@lemmy.world
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[-] circuitfarmer@lemmy.sdf.org 18 points 3 days ago* (last edited 3 days ago)

I am hopeful for this. Playing it on day one, I reported a garbage management bug on the official forum: only to be told it was "by design", and yet still game-breaking.

The performance woes got all the press, but the game was fundamentally broken. It was nearly impossible to lose. Too many services for a small city? Here's free "government subsidies" that you also can't shut off when your city is successful. Don't have garbage service? No problem, a neighboring city you have no control over is gonna handle your trash -- for free.

I hope this is finally a step in the right direction, but I'll never understand why it took a year to listen to day 1 issues. If the game had been released Early Access the response would have been better all around. Performance issues need to take second place: if the game isn't fun, I don't care how it performs.

[-] Fizz@lemmy.nz 15 points 3 days ago

I decided to test it even though I'm done with the game. On my 110k pop city I ran it for 2 hours and simulation speed pre patch was 1.2 and is now .06 - 0.8

The performance is back to where it was pre optimization patches.

[-] Dagnet@lemmy.world 2 points 3 days ago* (last edited 1 day ago)

Sometimes you need to take two steps back so later you can take one step forward, ok?

Edit: seems like quite a few people didn't understand the joke, 2 steps back and 1 forward is still 1 step back, they are slowly getting worse

[-] Fizz@lemmy.nz 6 points 3 days ago

It's almost a year and the game isn't even in the expected day 1 release state.

[-] newthrowaway20@lemmy.world 13 points 3 days ago

Does it matter at this point? They lost a lot of interest in this game.

[-] simple@lemm.ee 35 points 3 days ago

A lot of people are waiting for the game to be fixed to jump in.

[-] RandomException@sopuli.xyz 9 points 3 days ago

I was just watching CityPlannerPlays stream where he was trying the new patch out, and oh boy has the game changed totally. It actually looked like a fun challenge instead of the money printing simulator that it was before.

[-] Oddbin@lemm.ee 10 points 3 days ago

Let them get back on track with their DLCs and then we'll see the money printer whir back into life. Paradox gonna paradox.

[-] DarkThoughts@fedia.io 1 points 3 days ago
[-] Fizz@lemmy.nz 2 points 3 days ago

How is it car centric? Walking is the most op mode of transport in the game.

[-] DarkThoughts@fedia.io 3 points 3 days ago

Seriously dude? It doesn't even have bicycles.

[-] Fizz@lemmy.nz 0 points 3 days ago

Ok it doesn't have bikes but walking and public transport are so over tuned its impossible to actually have traffic issues. If you don't want to make a car centric city you can easily not make one.

[-] Nighed@sffa.community 3 points 3 days ago* (last edited 3 days ago)
[-] DarkThoughts@fedia.io 1 points 3 days ago
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Good job?

[-] Montagge@lemmy.zip 1 points 3 days ago

Can't wait!

this post was submitted on 24 Jun 2024
84 points (100.0% liked)

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