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Why does the Playstation 3 have split memory pools?
(hexbear.net)
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My conclusion about the PS3's architecture is that while it lacks a shared memory pool or UMA due to the RSX being slapped on late in development, and UMA would have helped.... broooooooo this thing has problems for days The way every Cell SPE is essentially an island, with its own small memory devs upload executables to, and how they all work on a Ring bus, or Token Ring architecture... just why, Sony? Who even? Most game engines weren't even dual threaded yet, Unreal 3 is not gonna run well on this bro. Bro why tho.