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submitted 4 months ago* (last edited 4 months ago) by Gorb@hexbear.net to c/games@hexbear.net

Reference to my previous post wondering what the default intended method of play is.

https://hexbear.net/post/2831733

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[-] Wheaties@hexbear.net 7 points 4 months ago

Elden Ring is a game screaming for community servers. Like, let people make servers for trading or with different drop rates or mixed up enemy locations.

[-] fox@hexbear.net 14 points 4 months ago

Honestly wish they'd drop the pvp entirely. It's a tiny fraction of the player base and they're unbelievably toxic even for souls gamers. The Seamless Coop mod dev got death threats because it removes the possibility of pvp invaders and thus reduces their potential victim pool

[-] Ocommie63@lemmygrad.ml 4 points 4 months ago

Wtf thats crazy

[-] barrbaric@hexbear.net 6 points 4 months ago

There are mods that do similar things (randomizers and overhauls) and I think you can trade items already (by dropping them on the ground).

[-] AndJusticeForAll@hexbear.net 3 points 4 months ago

I think they could fix Elden Ring with a few changes:

  • Make items and bosses randomized or semi-randomized in the overworld dungeons
  • Make maybe 6 more starting classes with more starting gift options
  • Cut out most of the overworld boss repeats
  • Make the bosses slightly easier and more diverse by making their AI and movesets less aggressive and attack-spammy, especially in regards to making them more vulnerable for longer periods of time after their more powerful attacks -Make respeccing possible earlier but maybe slightly more resource intensive to do
  • Have regions scale to your player character level in some way so exploring is more enjoyable because right now it's basically you could go to a difficult area but you'll get curb stomped and mostly do it to grab later-game items and early-game regions are easy to miss so coming back to them makes them too easy

I really, really like the idea of Elden Ring being an open-world RPG that rewards build experimentation and problem solving, using whatever tools you have available to you like crafting items, talisman/magic/ash of war combos/spirit ashes, etc. etc. But I find in actuality the bosses serve as hard gates to player creativity and I always end up giving in to use mimics tear, spellsword-style build, etc.

[-] Wheaties@hexbear.net 1 points 4 months ago

I kinda like the repeating bosses. Sort of similar to fighting Genichiro multiple times over the course of Sekiro, and each time there's something new to the fight. Granted, Elden Rings repeat fights aren't quite so developed... but it's also a decent way to make assets stretch and save on dev time.

this post was submitted on 28 Jun 2024
72 points (100.0% liked)

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