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How much of this is decline at the expense of Windows 11, due to Steam lowering barriers to entry, fatigue with Windows' hard selling, and/or extending the useful like of hardware that W11 abandoned.
Copilot / Recall was the last straw for me. My only relationship with Microsoft for the last 10 years has been, "how much more of Microsoft's sh*t am I willing to put up with?"
I 100% put money on the fact that linuxes surge in popularity and usability is 100% because Valve, a multi-billion dollar company, stepped in and started dragging it forward in ways that the fractuous nature of the community never could.
Windows 11 being a spytastic invasive dogpile was just extra fuel on the fire.
Little bit of everything I think. I personally have been getting tired of Microsoft pulling their shit, but without Valve making compatibility so simple for their launcher it would make it a much harder sell.
The fuckery Microsoft has been doing with trying to outright trick people into signing in to the OS with a Microsoft account and using things like OneDrive combined with just how good Proton has gotten pushed me to make the switch full time a year or so ago for my personal usage.
Nearly zero. Gamers make up less than a rounding error of desktop installs.
Wut? It's an industry bigger than football and TV and film combined! Somebody's getting all those games and they have to be played on something too.
Anti Commercial-AI license
I know it technically counts and all, but it bothers me that "mobile" is included in "video games". Mobile "games" are clickbaits and doomscrolls and it seems weird to compare them in the same graph as Nintendo/PC etc.
HOWEVER - in terms of REVENUE there is no denying how much money they make on mobile games! Probably due in part to the clickbait/doomscroll nature of them.
I didn't post this graphic for the mobile and console games. I posted it because of the claim that PC games are "an industry bigger than football and TV and film combined!" USD 45Bn is big but not bigger than football and TV and film combined. The combined PC games revenue is about half of Disney's yearly revenue.
Gamers do, the vast majority of which are mobile gamers. Followed by console gamers and then PC gaming which makes up less 15% of industry revenue.
Percentages are the easiest statistical figure to bullshit. Just like it happens with "Linux desktop is only 4%". We are then talking about over a hundred million PCs. PC gaming is 15% means that PC gamers are several hundred millions of devices. Sure, it is less than mobile gaming. But less doesn't mean irrelevant, and much less a rounding error. You don't call a fifth of the market that expends almost a quarter of the revenue a rounding error.
Steam surveys would like to have a word
With you, maybe.
They consistently show that several percent of gamers are using Steam on Linux
Yup. Gaming was one of the few things that kept me from switching to Linux. Then, I found out about Proton on Steam.
Attaboy gamers. Figure it out! You can do it!