this post was submitted on 26 Jun 2024
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[–] Daxtron2@startrek.website 12 points 4 months ago (4 children)

Then why play something centered around multiplayer content when there are multitudes more single player games focused around that exact play style?

[–] FreeBooteR69@lemmy.ca 14 points 4 months ago (1 children)

Some people like having others around to talk to, but not necessarily be hand-cuffed and totally dependent on them.

[–] Grimpen@lemmy.ca 9 points 4 months ago

Probably why I actually leave multiplayer on in No Man's Sky. There's people around, stuff happens, but there is no need to engage if you aren't in the mood.

Plus, if you are feeling sociable and want to, you can go to the anomaly and team up for bonuses.

[–] Zorque@lemmy.world 6 points 4 months ago

and grouping with people when I decide to be social.

They literally told you.

It doesn't have to be all one or the other.

[–] GammaGames@beehaw.org 6 points 4 months ago (1 children)

I'm there to explore the world and the story

[–] Daxtron2@startrek.website 0 points 4 months ago (1 children)

And avoid 90% of the content and make MMOs feel even lonelier than they already do

[–] GammaGames@beehaw.org 4 points 4 months ago (1 children)

Doesn’t sound like the original commenter has that problem!

[–] Daxtron2@startrek.website 1 points 4 months ago (1 children)

Locking content behind grouping is just plain annoying.

Literally one of the core design elements of MMOs is group content

[–] brygphilomena@lemmy.world 5 points 4 months ago

You can have multiplayer influenced worlds and environments, enjoy seeing what others do and create in that world, without enjoying the partying up aspect. MMOs with competitive markets, faction influencing, or competing with players in general rather than direct conflicts.

One can enjoy the world building of MMOs without wanting to be a part of a guild or raid parties.