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submitted 4 months ago by joojmachine@lemmy.ml to c/linux@lemmy.ml
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[-] Joltey@lemmy.blahaj.zone 95 points 4 months ago

This is actually pretty huge, props to the GNOME developers for this.

Hopefully VR support will improve on linux, literally the only reason I keep a windows drive around is for vr and nothing more.

[-] Mereo@lemmy.ca 40 points 4 months ago

Yup, this is huge. Wayland gaming is now a possibility. With Explicit Sync (needed for NVIDIA users) and VRR, there's now no excuse to keep gaming in X11 in both DEs.

[-] umbrella@lemmy.ml 9 points 4 months ago

it has been possible for quite some time now

[-] Mereo@lemmy.ca 11 points 4 months ago

In KDE, I agree. I have an AMD video card and I've been gaming in KDE Wayland for quite a while now.

[-] TheGrandNagus@lemmy.world 3 points 4 months ago* (last edited 4 months ago)

In Gnome too. I've been doing it.

Yes, no VRR (by default anyway) was a mild inconvenience, but it doesn't exactly make games unplayable. It's not like everybody hated gaming before gsync/freesync became widespread.

[-] Mereo@lemmy.ca 1 points 4 months ago

For me, VRR is crucial as I play a lot of FPS games or else, I don't feel that the mouse is the extension of my hand. That's why I switched from Gnome to KDE.

[-] Fisch@discuss.tchncs.de 16 points 4 months ago

I just play VR on Linux, don't really have many problems with it. Only small ones like sometimes SteamVR doesn't recognize my headset the first time I start it so I need to restart it once.

[-] Joltey@lemmy.blahaj.zone 9 points 4 months ago* (last edited 4 months ago)

Yeah I have an Oculus Rift S and the hardware support is pretty bad and I haven't really gotten it to work. Obviously a vendor issue, and i don't see meta open sourcing or releasing any drivers for linux anytime soon.

[-] Fisch@discuss.tchncs.de 12 points 4 months ago

Yeah, I have a Valve Index, which is officialy supported on Linux, so I don't have any issues in that regard. I think the only headsets that work well on Linux are the two with official support (HTC Vive and Valve Index) and the Quest headsets because of ALVR.

[-] porl@lemmy.world 3 points 4 months ago

Considering they specifically removed Linux support of the earlier headsets, I doubt it too.

[-] yonder@sh.itjust.works 1 points 4 months ago

Have a look at lvra.gitlab.io. It should be possible to get the rift s mostly working.

[-] Link@rentadrunk.org 4 points 4 months ago

Which VR headset do you have?

[-] Fisch@discuss.tchncs.de 3 points 4 months ago
[-] chicken@lemmy.dbzer0.com 7 points 4 months ago

This often happens to me on Windows with the Index so it might not even be a Linux specific issue

[-] iturnedintoanewt@lemm.ee 1 points 4 months ago

Does the index support any wireless contraption?

[-] Fisch@discuss.tchncs.de 3 points 4 months ago

I think there is an unofficial wireless addon but it's very expensive. I don't mind the cable anyway tho.

[-] ReakDuck@lemmy.ml 1 points 4 months ago* (last edited 4 months ago)

The games have stuttering and soft laggs. Blade and Sorcery is the worst in terms of frame rate and lag.

(Details: i5-8600k, AMD FX 6750xt, Plasma 6 Wayland, Arch Linux, Valve Index)

[-] Fisch@discuss.tchncs.de 5 points 4 months ago

For some reason, on Linux, the GPU performance mode isn't set to high automatically. You can use CoreCTRL to manually set it to high. That eliminated those issues for me.

[-] possiblylinux127@lemmy.zip 1 points 4 months ago

Maybe you have a CPU bottleneck?

[-] ReakDuck@lemmy.ml 1 points 4 months ago

Yeah, thats why its so smooth on Windows?!

this post was submitted on 20 Jun 2024
297 points (97.7% liked)

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