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submitted 7 months ago by DdCno1@beehaw.org to c/gaming@beehaw.org

The cat is out of the bag and despite many years of warning before this and similar technology became widely available, nobody was really prepared for it - and everyone is solely acting in their own best interests (or what they think their best interests to be). I think the biggest failure is that despite there being warnings signs long before, every single country failed to enact legislation that could actually meaningfully protect people, their identity and their work(s) while still leaving enough room for research and the beneficial use of generative AI (or at least finding beneficial use cases).

In a way, this is the flip side of the coin of providing such easy access to cutting edge tech like machine learning to everyone. I don't want technology itself to become the target of censorship, but where it's being used in a way that harms people, like the examples used in the article and many more, there should be mechanisms, legal and otherwise, for victims to effectively fight back.

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[-] HatchetHaro@lemmy.blahaj.zone 3 points 7 months ago* (last edited 7 months ago)

I feel there needs to be more nuance to how this AI is used.

For commercial settings (including streaming), permission from the voice actors must be given first, or at the very bare minimum monetarily compensated at their full rates for the amount of time those voice lines are used.

However, if I want to mod Baldur's Gate 3 for fun and add a new companion into the game without any expectation of profit, as long as my usage of the Narrator's and other companion's voice lines don't stray from the established style of the game, I should be allowed to use AI to create those voice lines until I secure funding (either through donations or Patreon) to actually hire the voice actors themselves.

[-] melmi@lemmy.blahaj.zone 7 points 7 months ago* (last edited 7 months ago)

I disagree. It would be better to set a precedent that using people's voices without permission is not okay. Even in your example, you're suggesting that you would have a Patreon while publishing mods that contain voice clips made using AI. In this scenario, you've made money from these unauthorized voice recreations. It doesn't matter if you're hoping to one day hire the VAs themselves, in the interim you're profiting off their work.

Ultimately though, I don't think it matters if you're making money or not. I got caught up in the tech excitement of voice AI when we first started seeing it, but as we've had the strike and more VAs and other actors sharing their opinions on it I've come to be reminded of just how important consent is.

In the OP article, Amelia Tyler isn't saying anything about making money off her voice, she said "to actually take my voice and use it to train something without my permission, I think that should be illegal". I think that's a good line to draw.

[-] TehPers@beehaw.org 4 points 7 months ago

From the quotes in the article, I have to agree with drawing that line. On the one hand, making a non-profit mod using AI-generated voices has no opportunity cost to the actors since they wouldn't have been hired for that anyway. On the other hand, and this is why I am leaning against training AI voices off people at all without permission, it can cause actual harm to the actor to hear themselves saying things they would otherwise be offended by and wouldn't ever say in reality. In other words, the AI voices can directly harm people (and already have, according to the article at least).

[-] DdCno1@beehaw.org 3 points 7 months ago

It's not even that quality mods need fake voice acting. There's a vibrant modding scene surrounding the Gothic series - and several modders managed to convince the original German voice actors to lend their voices.

this post was submitted on 12 Apr 2024
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