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submitted 5 months ago* (last edited 5 months ago) by Carighan@lemmy.world to c/games@lemmy.world

Well, I mean, I would have launched it first (as an AAA game), but I'm no game developer. 🤷 And neither are they, from the looks of it. Good at perpetually raking in money for himself and his family, though!

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[-] baatliwala@lemmy.world 64 points 5 months ago

At this point I have genuinely have no fucking idea what the game is about

[-] Silentiea@lemm.ee 49 points 5 months ago

It's about taking money from people who like spaceships.

[-] Asafum@feddit.nl 20 points 5 months ago

Everything lol

It's supposed to be a "space life" simulator so you can basically do just about anything

[-] RealFknNito@lemmy.world 10 points 5 months ago

Sir it's in the name. Star Citizen. Citizen of the stars. It's pretty clearly aiming to be what Starfield completely fucked up on.

A space game with as few restraints and as many possibilities as they can do. An Elite Dangerous with a much broader scope.

[-] brey1013@lemmy.world 14 points 5 months ago
[-] MyNamesNotRobert@lemmynsfw.com 1 points 5 months ago* (last edited 5 months ago)

Cool, too bad it's one of the worst pay to win games. Last time I checked you had to pay real money to buy in-game stuff and the prices were by no means pocket change.

[-] Asafum@feddit.nl 2 points 5 months ago

It really isn't though. For one you don't "have" to buy anything except a starter package for $45, everything else is optional if you want to support development. There also isn't really a "win condition," there's PvP, but it's not like ranked matches or whatever.

Also those people buying the largest most expensive ships are going to be in for a rude awakening. You will have costs for managing ships that currently isn't in the game, but when it is I imagine the big spenders will bankrupt themselves (in game currency). There's also the fact that ships larger than a one seater will need crew so you can't really do much with them on your own.

The prices of ships can be absurd, but I think the people that buy them are just shooting themselves in the foot. I've been a backer since 2014 and aside from the starter ship I only bought one "extra" cheap shuttle because I love having access to it through any wipe even though I could earn it in game fairly quickly.

[-] RealFknNito@lemmy.world -2 points 5 months ago

"Last time I checked"

Damn, as of years ago you've been able to buy new ships with in-game currency. You're not even keeping up on the game you're bitching about. Sure you can always buy better ships with real money, you can have whatever reservations you want about that, but calling it pay to win seems like a stretch. Elite Dangerous has long proved space battles are often a skill issue.

[-] Tattorack@lemmy.world 2 points 5 months ago

It's meant to be an "everything" game.

Chris Roberts has always had the ambition for a space sim where you could truly do anything, but never had the resources to actually create it.

So what is Star Citizen supposed to be?

An open world sandbox where you, a citizen of the stars, can choose to be Whst you want. A space trucker? A pirate? A bounty hunter? A smuggler? These aren't new things in the space sim genre, but Star Citizen wants to make these aspect less like a game and more like a life sim.

So instead of clicking a few buttons to fly your spaceship, your character wakes up in bed, has to manually walk over to the ship hangar (maybe take the train there, if you're on the city planet. Yes, the train runs on a schedule), manually access the hangar via elevator, climb into the ship, activate the ship, request take-off from control, wait for the hangar doors to open, and then you fly your spaceship.

This level of granular detail is meant for every aspect of the game and is the reason why Star Citizen will never get done!

this post was submitted on 11 Mar 2024
201 points (84.8% liked)

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