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submitted 6 months ago by simple@lemm.ee to c/games@lemmy.world
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[-] echo64@lemmy.world 42 points 6 months ago

Okay, but where's that money coming from? Someone has to upfront pay for things. Larian are lucky, they have a majory investor that was not looking for any control, they released in early access and had runway money from previous projects to go with. They are the exception, not the rule, unfortunately.

Publishers no longer publish third parties for the most part, so everyone who isn't a subsidiary of a large company has to find funding somewhere.

[-] Enoril@jlai.lu 36 points 6 months ago

From me for example. I follow this studio and team since many years and i've participated to the funding of Divinity: Original Sin (DOS) more than a decade ago...

They got money from several sources but mainly because (or i should say thanks to) they delivered good products, they have being able to survive and work on BG3. Luck is not the reason, they've worked hard to achieve that...

[-] echo64@lemmy.world 5 points 6 months ago

They have, I've been playing their games from their first divine divinity game. But they are still in a lucky situation, privileged from the reality that everyone else has to go through.

[-] bouh@lemmy.world 1 points 6 months ago

They worked hard for decades. They've been betrayed and hampered by editors in the past until kick-started. It's not a lucky situation, they built this luck.

[-] echo64@lemmy.world 1 points 6 months ago

they worked hard, they are in a lucky and privileged situation unlike almost every other company.

Consider an amazing actor or director that you respect. They worked hard, they made amazing things, and they got super lucky. Talent and hard work guarantees nothing.

[-] surewhynotlem@lemmy.world 24 points 6 months ago

Indy studios exist and some self fund. They're not going to be releasing AAA games, but they're not expected to.

But yes, if you want to create the game equivalent of an MCU film, you need significant starting capital.

[-] gapbetweenus@feddit.de 10 points 6 months ago

You want tell me that to run a good business, one has to be able to negotiate preferable terms with investors?

[-] echo64@lemmy.world 3 points 6 months ago

If the implication is that they should be negotiating better terms. Well, good luck with that. I've been a part of many teams involved with investor negotiations. You need their money a hell of a lot more than they need your teams risk.

[-] gapbetweenus@feddit.de 2 points 6 months ago

I don't say it's easy. But if you want to make a good creative product you have to be able to keep the creative control, that is part of your job and what makes realization of creative ideas, especially on big scale, more difficult. It's the same with other creative media like movies.

[-] echo64@lemmy.world 3 points 6 months ago

I'm saying it's not just "not easy", it's impossible unless you are an already established entity that has some cards to hold in negotiations.

Put yourself in the position of a new company, you've a great idea, a great team. How are you going to fund development in 2024?

[-] gapbetweenus@feddit.de 0 points 6 months ago

How did Larian Studios arrived at their position?

[-] Telodzrum@lemmy.world 4 points 6 months ago

Spending well over a decade pushing out moderately successful shovelware on consoles before crowdfunding D:OS and its sequel, which provided enough of a portfolio to attract the CCP’s money and allow for the development of BG3.

[-] gapbetweenus@feddit.de 1 points 6 months ago

So the way is quite straight forward, do some shitty projects until you have money/reputation to do the projects you actually want.

[-] echo64@lemmy.world 1 points 6 months ago

How are you going to fund thr shitty projects again?

[-] gapbetweenus@feddit.de 1 points 6 months ago

Depends, some people do other jobs to fund their projects. Some just do low budget stuff. Some are good at negotiating or find funding programs. Sure it's an effort but people out there are doing it in all kind of ways.

[-] echo64@lemmy.world 1 points 6 months ago

they aren't, I'm sorry you can't see the point we've been making.

this post was submitted on 16 Feb 2024
726 points (98.9% liked)

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