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submitted 9 months ago* (last edited 9 months ago) by Melatonin@lemmy.dbzer0.com to c/asklemmy@lemmy.ml

It seems like if what you're showing is what you understand they find appealing and fun, then surely that's what should be in the game. You give them that.

But instead, you give them something else that is unrelated to what they've seen on the ad? A gem matching candy crush clone they've seen a thousand times?

How is that model working? How is that holding up as a marketing technique???

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[-] ramirezmike@programming.dev 7 points 9 months ago

I've been mostly making games for fun and am fairly risk adverse so am planning on sticking with a stable job and making games in my free time.

It's discouraging, but it is reality. I still want to try, but definitely not putting more than one egg in this basket.

I'll admit I'm knowingly doing the following haha

hopefully it'll at least be a positive experience and I learn something from it

[-] Ottomateeverything@lemmy.world 2 points 9 months ago

Sounds like you've got the right mindset and sounds like you have your head on your shoulders. Best of luck!

this post was submitted on 04 Feb 2024
549 points (97.6% liked)

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