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submitted 1 year ago by phoenixes@beehaw.org to c/gaming@beehaw.org

Ever since the language puzzle in Tunic that got me to fill up 6 pocket sized pages of notes over multiple days while trying to puzzle it out as I tried to and, eventually, succeeded at translating the in-game "paper" manual, I've had a craving for games that force you to pull out a notebook and take notes/puzzle things out as part of the actual meta-gameplay mechanics, because the game doesn't just do that thinking for you.

What other games are like this, even a little bit, that you've loved?

And to be clear, I don't mean things like TTRPGs which are just inherently on paper. Those are cool and all, but aren't this thing. I want things that force me to engage my thinking beyond what the inputs of a controller and medium of a screen and my short-term memory alone can do for me.

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[-] DoctorProfessor@lemmy.loungerat.io 4 points 1 year ago* (last edited 1 year ago)

Since you already said Tunic, I'll throw out Riven: The Sequel to Myst

I played it several months ago for the first time and my desk was completely littered with sticky notes, most of which would have been incomprehensible to anyone else

[-] Jarmer@slrpnk.net 1 points 1 year ago

Tunic is a BIG one. The language puzzles, and the math puzzles. SO MANY NOTES.

this post was submitted on 21 Jul 2023
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