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"I can't stress enough how often I'd hear a retail rep declare a genre/style/look was dead with zero supporting data."

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[-] WaterSword@discuss.tchncs.de 48 points 5 months ago

It’s games like the original baldur’s gate and stuff. I think a clear defining thing is that you have a zoomed out perspective and you click where to move

[-] Khrux@ttrpg.network 23 points 5 months ago
[-] ZOSTED@sh.itjust.works 14 points 5 months ago

Close, but that's a CMMOPRPG

[-] RizzRustbolt@lemmy.world 3 points 5 months ago

Found the bard.

[-] yildo@kbin.social 12 points 5 months ago

The combat has to be turn-based or it becomes an ARPG like Diablo/Dungeon Siege/Titan Quest/Torchlight

[-] Amaltheamannen@lemmy.ml 15 points 5 months ago

Most of the CRPGs are RTWP rather than turn based though. Though I personally prefer turn based.

[-] GraniteM@lemmy.world 19 points 5 months ago

RTWP = Real-Time with Pause, in case you were confused like me

[-] bjoern_tantau@swg-empire.de 3 points 5 months ago

Although under the hood they were still turn based. The turns just kept on running unless you paused. I recently started BG2 and set it to automatically pause after every turn, which effectively made it turn based.

Contrast this with Diablo, which also had turns under the hood but they are abstracted so far away as to be almost meaningless. I think people speaking about this even use frames as the timing reference instead of turns.

[-] chicken@lemmy.dbzer0.com 1 points 5 months ago* (last edited 5 months ago)

Although under the hood they were still turn based

There's a really big difference, the tactic of having whoever has aggro run away while everyone else shoots projectiles doesn't work at all in an actually turn based system.

this post was submitted on 10 Jan 2024
272 points (96.9% liked)

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