Khrux

joined 2 years ago
[–] Khrux@ttrpg.network 1 points 11 hours ago

Back in 2013, I bought an old PS3 + GTA5 for £150 or so just to play the game, then once I had it, picked up two more exclusives, before never touching it again pretty quickly.

Getting a console for GTA6, plus the game, this time may set me back more than my expendable income after rent and bills. It will absolutely sell consoles but I'd wager people are actually able to buy a console much less than in 2013.

[–] Khrux@ttrpg.network 1 points 1 week ago (1 children)

I had it from release and honestly, even day 1 it smoked the competition in the city sim genre, releasing with features and scale than Sim City ever had.

The DLC often introduced more systems, but they did feel 'extra', the game was perfectly functional before parks or tourism or natural disasters etc.

The reason CS:2 felt so necessary is because the first was bloated and had underlying issues in it's simulation logic, like unrealistically inefficient driving, or a large expansion to residential areas causing all the new residents to die of old age at the same time, crippling the city. Every part of the GUI and logic just felt clunky compared to modern, polished games.

[–] Khrux@ttrpg.network 2 points 1 month ago

I moved to a city where the office / recording studio of some YouTubers I was inspired by when I was a teenager are based. Whenever I'd walk by the plaza where their office was based, I'd keep an eye out for them.

[–] Khrux@ttrpg.network 8 points 1 month ago

Green flame blade is a great horde killing spell while still feeling cool. IMO everyone picks booming blade because it's more useful against single targets, which is more fun against a larger range of enemies, from bosses to your equals, plus thunder is rarely resisted compared to fire.

Some people implement minion rules where overflowing damage from killing a weak enemy flows on to the adjacent enemy, which of course is simplified and incorporated into green flame blade. One of the hardest things to capture in the standard D&D rules is that in fantasy, the warrior (Aragorn, Holga, Achilles) typically cuts down hundreds of mooks while the mage battles the giant powerful monster who cannot be defeated by a sword (Gandalf Vs Balrog). In D&D, either it's totally inversed or the mage is better at both, largely because spells like fireball suit both situations better.

Green flame blade is a very easy option to balance this scale, albeit via magic.

[–] Khrux@ttrpg.network 24 points 1 month ago (1 children)

The flip side to this article is that most of the criticisms, while really valid, talk about the intended play style for life sim games to be to live through the key points of their character's lives with immersion.

For literally 20 years, I've barely seen it used for this purpose, instead people make themselves, their friends, their dream house, they cheat in money and turn off aging etc. Actually stopping to roleplay your character making friends is the activity most people do when their bored of the regular things they do.

Still, InZoi seeming to not simulate the lives of any of the other NPC's is a big loss. Even if you're not interacting with that part of the game, knowing it's there is great. The Sims 4 (or 3, I forget) strove to reach the dream version of this: You buy a cheap property in a fully open world and 'functioning' town and you could walk from your front door to the town center, and the neighbour you see may also drive to town and you'll see them there. Then as you play, you go from working in the gym to owning it, and can now modify it like your property because it runs on the same rules, the same goes for everything else. The Sims didn't manage this but their later games clearly launched with this as their design's guiding light.

I'm mostly interested in the game as a character creator and house builder, but that's because I don't expect any game to do a good job of what the article writer wishes for, The Sims included.

[–] Khrux@ttrpg.network 9 points 1 month ago (2 children)

The main thing I've heard online is that it's a pro-europe movement, particularly in support or rearming the EU, particularly in response to current US actions.

I was speaking to an Italian guy at the pub on the weekend and he said that's totally wrong and it's just protesting general government corruption. I don't know if he's more credible than the internet, being Italian is a big plus but being a man at the pub means it's likely wrong. Maybe there are protests for both.

[–] Khrux@ttrpg.network 3 points 1 month ago

Sometimes The USA line goes up when the world line does, but sometimes it's totally inverse, as the world quickly dumps US stocks and invests elsewhere.

[–] Khrux@ttrpg.network 9 points 1 month ago

The Reddit alternative from before Reddit was big. At one point they were comparable in size and had a friendly rivalry, I believe in the late 2000s. Digg is no better than Reddit, they have had numerous migrations to Reddit from admin issues, if I remember right.

[–] Khrux@ttrpg.network 6 points 2 months ago

One thing I did notice a while back, was seeing the 2022ish interface for YouTube and Google search and feeling how dated it was, still absolutely usable mind you, just clearly with a design ethos from an older era.

Most the time, I feel that changes Google make are absolutely arbitrary, rounding a button and then squaring it again, but I need to give them credit that there is something more, something about staying at the forefront of GUIs. It's still all bullshit of course, the old one looks older but is identically useful.

[–] Khrux@ttrpg.network 3 points 2 months ago

Someone in my work had this happen to them, but it was the "sick of ads? Pay for premium" advent.

It could still be part of a deliberate action but that must be the worst advert to try to sneak ads in.

[–] Khrux@ttrpg.network 20 points 2 months ago (7 children)

SimCity getting absolutely annihilated from existence be releasing a corrupt flop of a game just before city skylines offered a much better base game out of the box is something I wish would happen more with games that singularly rule their subgenre (The Sims, I'm looking at you).

[–] Khrux@ttrpg.network 9 points 2 months ago (1 children)

I wouldn't be surprised if basically every person with over 1k hours in a game isn't seeking some sort of escapism, not counting the anomalies like people leaving servers running etc.

I suppose every minute in a game is escapism of some sort, but escapism from dysphoria or something else significant, I think would be common.

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