Khrux

joined 2 years ago
[–] Khrux@ttrpg.network 12 points 14 hours ago

I'd love to see US bases go, but I'm not convinced a lack of trust in America would be the tipping point when they haven't behaved in a trustworthy way ever really. America would find some way to make any country that rejected a US military presence experience difficulty, be that via tariffs or vague threats about their military absence.

[–] Khrux@ttrpg.network 3 points 14 hours ago

I don't mind it being deep, just don't fill it with your actions and deeds. A big part of fun for TTRPGs is 'play away from the table', which for the players is typically making art, backstory or builds for current or future characters. Most long backstories I read don't invalidate a level 1 character but mostly explore values, just as my real life story could be as deep as I choose to write it and I'd not even have the skills to be level 1.

My suggestion is:

  • Get people together for a session 0. Only pitch the campaign and tone then, if not construct it collaboratively too.

  • Hand out pieces of paper or card face down, have each player take 1, and ensure there is one between each player. These cards say Love, ally, rival, or enemy.

  • Explain that players should make an NPC for their backstory that matches this word, and should make a shared NPC with the person next to them based on the card between them.

  • Now let them take another card of their choice. They can either make another NPC with this, or use it to make the relationship to one of their shared NPCs asymmetrical.

  • They can design their NPCs and backstory now or before session 1, up to them.

Finally, explore what the players can choose to do to contribute between sessions to the game. If they don't do anything, that's fine, but they should have a way to meaningful contribute to something. Typically I encourage world building and cultural lore, such as unique foods and why that has a thematic resonance.

This is hard to structure, I had a player who was a former forever DM, who played a knowledgeable librarian in a former monster hunter guild. I asked her to make some monster statblocks, as she'd know them inside and out in character.

My advice to players:

Make your backstory show that your character has done no huge deeds yet, and most importantly, have everything that matters in it revolve around NPCs. Not just is this the best drama, but NPCs can move, join factions, be redeemed, betray you, die and everything else.

  • That cost halfling village you design that perfectly exemplifies your character, but will never be seen in this urban campaign halfway across the continent? Make the most important part of it the mayor's daughter who happens to be your childhood friend.

  • The strange necklace that made you stronger but more angry when you wore it? The final time you saw it was when your brother stormed out of your co-owned business after a bitter argument.

  • The lord who helped you smuggle your liquor into the city? That's the same lord that wrongfully imprisoned the player character next to you.

One of my favourite scenes from a campaign came when a player, after spending a session getting the chance to meet with a resistance leader, turned to the others and said "this is my ex-wife". That whole dynamic was interesting too, as both had come from a warrior culture and initially parted due to neither being the "strong warrior", now both trying to fight against that same faction a decade later.

My all time favourite NPC was a talented tailor in an urban campaign, who owed one player character a favour and was generally fond of them all. Nothing like the party having a go to guy for fancy or silly outfit amendments.

[–] Khrux@ttrpg.network 16 points 3 weeks ago (5 children)

It's interesting how Discord absolutely nukes its own trust by pretending to be more than it is. I loathe discord, to the point I'd use a competitor (not teams) just to evade it. I'm sick of finding a hobby group using it as a Frankenstein forum / chat / info hub when it's only built for chat.

Discord is fine for this use, but I'm getting used to the distrusting it so often that it blends into reasonable use.

[–] Khrux@ttrpg.network 7 points 1 month ago

That's still incredibly low, I'd have assumed an enormous increase.

[–] Khrux@ttrpg.network 2 points 1 month ago

I chickened out of avoiding Google at the last minute because my primary bank is app only and I'd heard that it doesn't work on different OS's.

That was months ago, and with the news, I'm beginning to look into ways to Jump ship, it's just happened to coincide with my jump to Linux setting up my first home server and work being busier, so I'm not really setting any time aside for it for a while.

[–] Khrux@ttrpg.network 13 points 1 month ago (1 children)

I can't picture a service which beats Spotify in what they offer which isn't just the same business model but more ethical.

Discovering music for free is an enormous benefit, and the fact that Spotify has practically all mainstream music is nice. People often cite that one quote by Gabe Newell that is "Piracy is not an economic problem. It is a service problem", as a highlight for steam, but largely Spotify offers what consumers want in a way Netflix or Audible can't. They have everything you want and guide your discovery in even more, and as long as their encroaching enshittification doesn't undercut this service, they will continue to underpay artists and fund immoral activities.

The developer of Ultrakill, Hakita, said something which I've often thought about. "You should support indies if you can, but culture shouldn't exist only for those who can afford it. ULTRAKILL wouldn't exist if I hadn't had easy access to movies, music and games growing up. If you don't have money, you can support via word of mouth". There are plenty of independent things I financially support, particularly things I attend in person in the city I live in. I may spend £100 per month paying for art and entertainment all said and done, and when that's spent, I will pirate everything else.

I split a Spotify family plan between 6 friends, I think that's about £3.50 per month, and I pay for no other media services. With video, I run a jellyfin server with a "parent friendly" interface, so they can have "netflix with everything", which I have at my place too. I don't read that much any more, if it's physical I just go to the library and if it's an audiobook I'll just pirate it. The benefit here is that even if I'm on a reading binge, that's not even a book a week. With Spotify, I often pick something and play it via song radio, which is probably 50/50 music I know and new music. Sometimes I just stick albums on, but it's not like that's harder. If I had a locally hosted music repository that I'd "paid for", I could enjoy albums, but not as easily have a radio like discovery experience.

One day, a pirate tool may appear that rivals Spotify, but until that day, I can't see myself moving away from it.

Go to your local live music, drag shows, theatres, independent cinemas and libraries. Don't feel obligated to pay for any internet service.

[–] Khrux@ttrpg.network 1 points 1 month ago (1 children)

Coronation chickpea is fine as it's royally forbidden.

[–] Khrux@ttrpg.network 1 points 1 month ago (3 children)

I forgot it was commemorative, let's ban coronation chickpea and coronation chicken.

[–] Khrux@ttrpg.network 7 points 1 month ago

Yeah, he looked like he did on the left through the entire 2010s without changing appearance much, from Narnia 3 to Midsommar. This is absolutely styling above just growing up.

[–] Khrux@ttrpg.network 24 points 1 month ago (1 children)

Without arguing politics, the world is sliding very quickly towards facism and being on guard against it is incredibly important. I'm not buying a laptop and putting money in the pockets of someone who may then donate to or fund facism. None of that applies to a developer of a free open source software whose political ideal world is not rapidly approaching.

[–] Khrux@ttrpg.network 29 points 1 month ago (5 children)

Also worth adding it sadly doesn't really exist anymore, the iconic look here is gone, although game mechanics still begin getting weird.

Also although people have teleported to it, Minecraft is so big that I assumed nobody would ever reach it in survival. I'm not surprised it took 14 years.

[–] Khrux@ttrpg.network 2 points 1 month ago

He was actually just there in the water for the reference images, and got left in by mistake.

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