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submitted 10 months ago by alyaza@beehaw.org to c/gaming@beehaw.org
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[-] djsoren19@yiffit.net 6 points 10 months ago

To me, it fell into the same trap basically every cRPG falls into; late game combat is a chore. Once the number of enemies and skills you have to juggle gets high enough, you can't realistically use real-time on the harder fights, but you can run into so many enemies that turn-based takes forever.

I don't even really mean that as a criticism of Larian, since nobody else ever managed to fix that issue either. It's a big reason why the genre died off for so long.

[-] ampersandrew@kbin.social 12 points 10 months ago

Real-time isn't an option at all in BG3, and RTWP always felt messy to me anyway, even as I'm now playing Pillars of Eternity. Especially in a lot of those old Infinity Engine games, it felt like it incentivized devs to add more trash mobs, as opposed to paying closer attention to pacing and encounter design.

this post was submitted on 22 Dec 2023
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