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Bodied (hexbear.net)
submitted 1 year ago by RNAi@hexbear.net to c/games@hexbear.net
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[-] TheDialectic@hexbear.net 7 points 1 year ago

Guns are ideal for killing someone at 30 to 100 feet away. More or less than that and things get weird.

[-] GalaxyBrain@hexbear.net 6 points 1 year ago

I made my own post apocalyptic TTRPG and was aiming for some degree of realism. Guns were borderline none viable as anything much more than a threat. Almost none worked, the bullets they had were probably all you'd ever find so you maybe have like 2 shots and then you may as well toss the gun and you suck at using them, there's no real time or place or extra bullets to practice. There was a chance it'd just backfire and blow your hand off. This counted for enemies as well. So either side having a firearm was basically just being able to pull out a total wildcard that's super dangerous.

[-] TheDialectic@hexbear.net 7 points 1 year ago

See, I dig it. Quick trip to the hardware store and you have any number if old fashioned weapons quickly and easily. A few bits if scrap wood amd you got an an atlatl that can quietly take down someone as far as you cna see them in a city.

[-] GalaxyBrain@hexbear.net 6 points 1 year ago

No one thought to make an atlotl, I would've for sure let them, but many spears were made out of random stuff which worked okay. I think the top tier player weapons were rusty hatchet and piece of rebar with a bit of concrete on the end.

[-] TheDialectic@hexbear.net 4 points 1 year ago* (last edited 1 year ago)

That kinda thing does take a bit of practice to get right though

[-] GalaxyBrain@hexbear.net 5 points 1 year ago

If they thought to make an atlotl I'd just let it give a bonus to range and power cause being clever should have rewards.

this post was submitted on 18 Nov 2023
207 points (100.0% liked)

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