this post was submitted on 18 Nov 2023
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Literally just make Cowboy Bebop The Game. Cowboy aesthetics on other planets, real guns, a variety of jazz genres. It’s so god damn simple.
This brought to you by every video game adaptation ever lol and to be clear I agree with the sentiment, its hard NOT to like bebop but being simple is exactly the same trope perpetuated by people at the top in hollywood/sillicon valley.
The bebop setting you describe is just a very rough outline of what the game would look like, it is by far not enough to build around it. Imagine for a moment once you get past the novelty and somehow ignore the blatant "cultural influence"(read: ripoff) you'd be left with the same fundamental problem with Bethesda games.
The problem is they have a very basic formula for the game loop, their engine is a literal monster from 15 years ago or something and ultimately they must go down the corporate checklist of things "marketing" says must be in the game because how else do you justify the budget?
You're basicaly doing the same thing as telling a blind person to draw a Mona Lisa, even telling them its ok to copy is not the point at all.
"this is anime? I hate anime then, lame"
I got one better, take Cowboy Bebop then combine it with what's been done in Red Dead Redemption 2, and probably for shits'n'giggles throw in a bunch of other random shit a la Yakuza/Like A Dragon in terms of making games within games - I want to play VA-11 Hall-A but Bebop style when I want to chill out between missions.
Just give me Firefly: The Game but written by someone that's not Joss Whedon please Todd Howard I promise I'll consider actually paying money for it.
that might actually make me play a game for once