this post was submitted on 23 Aug 2026
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You know "Design is Law"? In Final Fantasy Tactics, CT is Law. What is CT? Clock Ticks which decide the turn order. Equivalent of Tactics Ogre's Wait Turn system.
The easiest way to victory is to have infinite range (so Sword abilities with Agrias or Orlandu, holy shit Orlandu lol) with stuff like max-Jump Lancers, and then attack whatever unit moved last. You get screwed over enough with timed spell casts and shit, you learn to just attack the unit that'll take the longest to move next. Seems simple and it is, happens to reduce the game to a baby-easy snooze fest and render most spellcasters totally useless.
lol agrias who? cid is my new best friend
Still not strong enough to one-tap zombie Balk and dies the turn after
hey fuck this game y'know