this post was submitted on 30 Jun 2026
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time to get poetic that game was my drug for like 6 years i love that u posted this
RP-1 blew my mind it was the hardest thing I ever played and at that point I was a 4 year vet of KSP. I could never play my own vanilla+++ modpack again without at least scaling the kerbal system up to like 75% of RP-1 sol system
and then forever after my own pack had to be my own version of the RP-1 experience: part failures, limited engine ignitions, diverse fuel options, life support, build time, etc. i just slapped on a bunch of economy mods too; a few I threw some ideas at that were implemented. i loved a deep research tree going to near future tech level with weird research mission rules, crew rotation, and balancing a budget. building launcher families and testing them over and over and over. rating them by weight. mass producing them. naming them! ugh i hate that back then i was obsessed with the U.S. space program not Soviet
RP-1 was felt like a cool history lesson and made you a test pilot. my own pack was more like Space Agency Central Planner that was my jam
so yeah i loved RP-1 but mostly i loved it for what it made me do to my own pack i was chasing that high lol i felt like a fucking engineer administrator
i wanted to try Principia so bad but couldn't get it to be compatible with my pack builds and was afraid of too much CPU use. i could do manual flight but did so many launches due to realism that I used mechjeb and just took over sometimes. I tried kOS but was enslaved by the Jeb
i sometimes check the progress of kitten space agency because it legit seems to solve every problem built into that game's sourcecode and the unity engine