this post was submitted on 10 May 2026
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The new remake of

~~Star Fox~~

~~Star Fox 64~~

Star Fox Zero is looking pretty good!

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[–] gingerbrat@hexbear.net 6 points 4 days ago (1 children)

I've been watching a lot of different videos on OP builds and weird techniques lately, I'd love to hear what you got up to! What's the wildest thing you came up with?

[–] EveningCicada@hexbear.net 3 points 4 days ago* (last edited 4 days ago) (2 children)

I enjoy figuring things out by myself (I do use the wiki now though) so I haven't been watching how others play, but I did hear from somewhere that "Enlarge" on an Owlbear druid makes jumping on enemies from a height very powerful. I'm just starting out an honour mode run, where later I'm planning to

spoilerGet 3 druids jumping on the Adamantine Golem from high up, which should in theory be enough to kill it in one round. I did that with a single druid on tactician difficulty and it did 150 damage

Early game I've been abusing Warlocks with the Darkness spell and Devil's Sight. It's a really good combo where most archers will just give up and stand passively, while melee enemies have to fight with disadvantage and I with advantage. The Shadow Blade spell is also very strong on a Warlock, dealing more damage than even two-handed weapons (2d8 and at higher level 4d8) .

Another mechanic I'm gonna abuse is Warding Bond, which I didn't initially like until I found out you can have an expendable character cast it on a party member then send them back to camp, and the buff will still be in effect. It's a bit evil from an RP perspective, but hey I'm playing as Astarion this time around so moral flexibility is in character.

[–] Dort_Owl@hexbear.net 4 points 3 days ago

takes notes

oh you know I'm doing the fat owlbear build now

[–] batsforpeace@hexbear.net 3 points 3 days ago* (last edited 3 days ago) (1 children)

I saw in one video that the falling damage strat also works well using earth elementals, they’re heavy and can warp themselves (or someone can use telekinesis to move them) to a high position, personally I think using owlbears is cooler though, my good playthrough was with a druid but having an all druid party is something I thought about at the time, would have been cool to use the various animal shapes depending on the fight, apparently the dino shape got stronger after a patch, not having a cleric in a party is a bit of a pain though

I tried a ‘darkness immune party’ thing in my evil playthrough but it was tricky to utilize all the time and didn’t have a warlock in the party, it was a very upfront melee heavy group, main character was a lolth cleric/ranger for the spider companion rp flavor

[–] EveningCicada@hexbear.net 4 points 3 days ago (1 children)

Yeah if you're mostly melee and don't have any blindness immunity items yet then darkness is far more double edged. It can still be useful in many tough fights to have your people end their turn inside darkness just to avoid getting bombarded by ranged attacks.

I found that it trivializes so many encounters in the early game that I can hardly imagine going without it in act 1 anymore.

What do you need a cleric for?

[–] batsforpeace@hexbear.net 3 points 3 days ago (1 children)

oh ok that's a neat one lol, didn't think of using it as a defense when lacking blindness immunity, btw casting fog or darkness on the act 2 end boss probably makes it easier if some of the party has immunity

I like all the utility things a cleric has access to like remove curse, turn undead, guidance, create water, enhance ability (for honor mode), none of it is really essential but makes some encounters easier, there's also a lot of radiant orb and reverberation debuff gear out there that fits a cleric with spirit guardians, makes act 2 easier for sure with all the undead, I guess it's also because I never had a Wizard in the party

[–] EveningCicada@hexbear.net 1 points 3 days ago

casting fog or darkness on the act 2 end boss probably makes it easier if some of the party has immunity

Exactly what I've been thinking! I really hope it doesn't have some hidden immunity to it or it could end up a sketchy fight, especially when it has legendary actions.

Druids also get create water, guidance, and Heroes Feast, so maybe you're not missing out much apart from a dedicated healer. Also, they can get Water Myrmidons; the best summon imo. My plan for reverberation is to get a Circle of the Stars Druid for radiant damage on bonus action.