this post was submitted on 10 May 2026
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oh ok that's a neat one lol, didn't think of using it as a defense when lacking blindness immunity, btw casting fog or darkness on the act 2 end boss probably makes it easier if some of the party has immunity
I like all the utility things a cleric has access to like remove curse, turn undead, guidance, create water, enhance ability (for honor mode), none of it is really essential but makes some encounters easier, there's also a lot of radiant orb and reverberation debuff gear out there that fits a cleric with spirit guardians, makes act 2 easier for sure with all the undead, I guess it's also because I never had a Wizard in the party
Exactly what I've been thinking! I really hope it doesn't have some hidden immunity to it or it could end up a sketchy fight, especially when it has legendary actions.
Druids also get create water, guidance, and Heroes Feast, so maybe you're not missing out much apart from a dedicated healer. Also, they can get Water Myrmidons; the best summon imo. My plan for reverberation is to get a Circle of the Stars Druid for radiant damage on bonus action.