this post was submitted on 10 May 2026
57 points (100.0% liked)

Games

21298 readers
139 users here now

Tabletop, DnD, board games, and minecraft. Also Animal Crossing.

Rules

founded 5 years ago
MODERATORS
 

The new remake of

~~Star Fox~~

~~Star Fox 64~~

Star Fox Zero is looking pretty good!

you are viewing a single comment's thread
view the rest of the comments
[–] batsforpeace@hexbear.net 3 points 3 days ago* (last edited 3 days ago) (1 children)

I saw in one video that the falling damage strat also works well using earth elementals, they’re heavy and can warp themselves (or someone can use telekinesis to move them) to a high position, personally I think using owlbears is cooler though, my good playthrough was with a druid but having an all druid party is something I thought about at the time, would have been cool to use the various animal shapes depending on the fight, apparently the dino shape got stronger after a patch, not having a cleric in a party is a bit of a pain though

I tried a ‘darkness immune party’ thing in my evil playthrough but it was tricky to utilize all the time and didn’t have a warlock in the party, it was a very upfront melee heavy group, main character was a lolth cleric/ranger for the spider companion rp flavor

[–] EveningCicada@hexbear.net 4 points 3 days ago (1 children)

Yeah if you're mostly melee and don't have any blindness immunity items yet then darkness is far more double edged. It can still be useful in many tough fights to have your people end their turn inside darkness just to avoid getting bombarded by ranged attacks.

I found that it trivializes so many encounters in the early game that I can hardly imagine going without it in act 1 anymore.

What do you need a cleric for?

[–] batsforpeace@hexbear.net 3 points 3 days ago (1 children)

oh ok that's a neat one lol, didn't think of using it as a defense when lacking blindness immunity, btw casting fog or darkness on the act 2 end boss probably makes it easier if some of the party has immunity

I like all the utility things a cleric has access to like remove curse, turn undead, guidance, create water, enhance ability (for honor mode), none of it is really essential but makes some encounters easier, there's also a lot of radiant orb and reverberation debuff gear out there that fits a cleric with spirit guardians, makes act 2 easier for sure with all the undead, I guess it's also because I never had a Wizard in the party

[–] EveningCicada@hexbear.net 1 points 3 days ago

casting fog or darkness on the act 2 end boss probably makes it easier if some of the party has immunity

Exactly what I've been thinking! I really hope it doesn't have some hidden immunity to it or it could end up a sketchy fight, especially when it has legendary actions.

Druids also get create water, guidance, and Heroes Feast, so maybe you're not missing out much apart from a dedicated healer. Also, they can get Water Myrmidons; the best summon imo. My plan for reverberation is to get a Circle of the Stars Druid for radiant damage on bonus action.