this post was submitted on 14 Apr 2026
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[โ€“] Fermion@mander.xyz 4 points 1 day ago (1 children)

I get that that is how management types think, but Minecraft clearly demonstrates that both can exist side by side very profitably.

[โ€“] chicken@lemmy.dbzer0.com 4 points 1 day ago

Doesn't Minecraft have its own controversies with Microsoft imposing various forms of direct control over ostensibly private servers? Anyway it's obviously a special case regardless because of the unusually expansive modding community. It's hypothetically possible for games to have a private server friendly business model, but the trend has been for the biggest successes to have a freemium business model which arguably would make less money if they offered private servers (because people would use them as a way to avoid the exploitative bullshit the game is trying to profit from).

Not to say that such a requirement would be bad for videogames. It's just clearly a much bigger fight if companies have reason to believe a law is a potential financial threat to them, and they would have much more reason to think that with a private server requirement that isn't limited to EOL games.