this post was submitted on 12 Apr 2026
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I have a couple gameplay mods but nothing that adds missions or does infinite gigs/radio quests. I'm an immersion person so I put most of my effort into that.
Immersion mods:
Visual mods:
QoL:
Gameplay:
A lot of these mods have dependencies but I didn't list them. Just pay attention to what each requires. There is an immersion mod called Dark Future that I don't use, it adds survival mechanics. You get hungry, sleepy, dehydrated, or addicted to substances. Those conditions will affect your stats. I don't use it because it sounds tedious.
I actually started the Dark Future mod just recently, and I'd think you'd be pleasantly surprised if you want "immersion" (YMMV). I love how I now have an excuse to just sit around, take a swig of tequila to regain some Nerve with the immersive bartenders mod, and take in the sights and sounds (the occasional bit of immersion-breaking repeated dialogue notwithstanding). It's completely customizable so you can omit parts and bits, like I did by re-enabling fast travel and toning down the Humanity feature.
In any case, thanks I'll check your suggestions.
Played about half the game recently with most of those and Dark Future, good list. Dark Future isn't as tedious as it might sound, honestly. I'm usually not a fan of survival mechanics unless they add something to the game, and in the case of Dark Future I feel like it does, at least early game. You'll be struggling for money if you don't do gigs because combat reduces your nerve, which you regain by sleeping and taking on vices. That means less money for weapons, armor, ammo, cybernetics, and vehicles. It adds up if all you're consuming is good quality food (which doesn't decrease your nerve). It got to a point where my V was addicted to nicotine, alcohol, and black lace at one point. Really gives you a motivation to be efficient in combat.
The good thing is at any point you can go to a chemist and buy addiquit (I think that was the name). It'll dump your energy but you'll rid yourself of addictions.
Once you're halfway through the game and your big expenditures are out of the way (apartments around the city for good coverage in case you need to sleep, different vehicles for fun, getting your chrome progression going) the mod won't have as much of an effect on your finances. I only kept the nicotine and alcohol addictions because it makes sense storywise.
I also had a mod that overhauled stealth and another that reduced sponginess, but I can't recall those names.