this post was submitted on 09 Apr 2026
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Not sure if this post is meant to be serious or not, but there's no such thing as cheating in a single player game.
semantic nonsense. it's cheating at solitaire if you look at the face down cards.
I really, genuinely want to push back on this, and I don't think it's semantic nonsense. It's about how we approach play and games: from the perspective as just a "consumer", or an engaged person who creates an experience.
In the context of game playing, cheating is something you do to other people without their consent. By breaking the trust in the shared ruleset, you fundamentally break the activity. But when you're playing alone, you are creating a self-directed experience. And in particular, I think one of the things that is most important about self-directed play is establishing your own parameters of the experience. One super cool thing about games with extensive communities is how many tools and modifications are developed to make the experience what you want it to be.
if i sit down with a deck of cards to play klondike solitaire i'm moving some pieces of paper around on my table according to rules. If i proceed to not hold myself to those rules then i'm cheating at the game i previously intended to play.
we can certainly undermine our own self-directed experiences. sometimes that's actually inventing a new game variant, usually it's just inconsequential cheating.
Looking at hidden information you promised yourself not to, or keeping score incorrectly for yourself, any breaking of a self-imposed game rule is cheating at the game and i don't have anything else to call it.