Unpopular Opinion
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Vote the opposite of the norm.
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1. NO POLITICS
Politics is everywhere. Let's make this about [general] and [lemmy] - specific topics, and keep politics out of it.
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4. Shitposts and memes are allowed but...
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This shouldn't need an explanation. If your post or comment is made just to get a rise with no real value, it will be removed. You do this too often, you will get a vacation to touch grass, away from this community for 1 or more days. Repeat offenses will result in a perma-ban.
6. Defend your opinion
This is a bit of a mix of rules 4 and 5 to help foster higher quality posts. You are expected to defend your unpopular opinion in the post body. We don't expect a whole manifesto (please, no manifestos), but you should at least provide some details as to why you hold the position you do.
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Honestly a lot of the “sense of superiority” and “these games will beat you senseless” types of sentiments regarding Souls actually stem from some really early marketing decisions that the developers didn’t originally intend
Fromsoft is actually self published in Japan, and Bandai helped them distribute the game to western audiences. There’s a whole essay worth of information we could talk about regarding what was popular in the west at that time, but basically when marketing the game they focussed on the intensity and the violence and how hardcore and badass you’d be for making it through.
It worked like a charm, and the games succeed financially and developed that frankly kinda rancid reputation (fans bragging about finishing a boss, coining “just get good”). It was enough to deter me from getting involved with it for literally a decade, until Sekiro came out
I go crazy for katanas and any samurai type stuff so I jumped in. Had a great experience, still one of my favorite games, and it was enough to get me to go back and try out the older souls games.
And the truth is the games are nothing like what the marketing or the rabid fans would have you believe. The art and presentation is that intense, but the actual game is borderline…cozy? In a weird way?
The thing that trips people up is the game has animation commitment, so once you hit attack you have to wait for the whole move to finish before you can act again. But the enemies are also like that, and furthermore, Fromsoft has the best animation telegraphing in the business. So you can just watch the boss, learn what they’re gonna do, wait to see how long they’re vulnerable after a given attack, and then subsequent times you see that attack you have a good idea of how much time you have to land your own attacks.
So once you “tune in” to this style of combat, it becomes a really meditative experience, one that rewards patience and observation. What makes it work so beautifully is that the presentation and music is so intense, to the point where you can actually become wrapped up in that and lose focus.
So in essence, I would say Souls games more than anything are about cultivating a mentality of remaining calm and peaceful during a storm, and then witnessing how your peaceful nature will allow you to endure any hardship.
We didn’t really get that sentiment much in games in the west at that time. So everything about the perception of the games stems from that. People feel so strongly about finishing the games because doing so genuinely taught them an important lesson. But the early marketing colored the public perception of the experience in a way that really misled many people who I think would ultimately adore the games
Exactly! Although it may seem contradictory, this "animation commitment" gives you the feeling of exact control over your character, unlike in any other game. Everything turns into beautiful choreography. The next time you pick up a standard "button mashing" game, you will truly notice the difference.
beatng Malenia in Elden Ring was legitimately character building for me