this post was submitted on 12 Mar 2026
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Last month, the New York Attorney General (NYAG) brought a lawsuit against Valve accusing the company of promoting “illegal gambling” through its randomized in-game loot boxes. On Wednesday, Valve issued its first public comment on the case, comparing its digital loot boxes to randomized real-world purchases like blind-bagged toys or packs of trading cards.

“Generations have grown up opening baseball card packs and blind boxes and bags, and then trading and selling the items they receive,” Valve wrote. “On the physical side, popular products used in this way include baseball cards, Pokemon, Magic the Gathering, and Labubu.”

Though that may seem like an apt comparison on the surface, Valve’s loot boxes differ from these real-world examples in large part because of Valve’s control of the Steam Marketplace, which serves as the only legitimate way to exchange or resell those items. While owners of real-world items are free to trade or sell them however they want, Valve has cracked down on many third-party sites that enable the exchange of in-game items—especially when those items are used as glorified chips for gambling games.

Lawyers told Ars last month that Valve’s control of that marketplace—and its 15 percent commission on item resale—helps establish the inherent economic value of the randomized items it sells, both to players and to Valve itself. That could be a crucial legal element in a courtroom in turning a mere “random purchase” into legally defined “gambling.”

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[–] Kolanaki@pawb.social 1 points 15 hours ago* (last edited 15 hours ago) (2 children)

Claw machines are gambling

This is a bit more complicated, imo. In the US, I would agree they are gambling. They are literally programmed to only close the claw strongly enough to grab shit after X amount of money has been put into the machine.

However, in Japan this is against the law. They are games of skill without the bullshit. You can even ask the clerks operating the establishment to reset the prizes to make it easier to get something if it falls over or is pushed too close to the glass. IIRC, you can also just ask to buy a prize outright without even playing the game.

[–] Undvik@fedia.io 1 points 10 hours ago

That's not really true, in Japan claw machines use the same variable strength bullshit that happens in the US. They are explicitly classified as gambling under Japanese law.

[–] Flying_Penguin@lemmy.zip 3 points 14 hours ago (1 children)

Sure Japan has a way to protect people in regards to the claw machine. But gacha games and gachapon are huge in japan. And those are more predatory than loot boxes. So we still need to draw the line and sort out what actually is and isnt gambling.

Look at carnaval games, a mobile gambling group that targwts children? If we have loot boxes be labeled as gambling who is to say that we wont label everything else as gambling.

Where is the line?

[–] Kolanaki@pawb.social 2 points 14 hours ago* (last edited 14 hours ago) (1 children)

Where's the line

Games of Chance vs games of skill.

"But poker is a game of skill!"

No it fucking isn't. You can mitigate your losses by folding early or bluffing, but you can not guarantee a win by being "better" when the luck of the draw is still against you, unless you're counting cards.

[–] TehPers@beehaw.org 1 points 13 hours ago

I would narrow this down to including monetary cost and reward.

A game of primarily chance, such as slots, roulette, poker, blackjack, or even MTG's Ante variation where something of value is offered (money, chips, resellable cards) and something of value is rewarded would be gambling. Note that chance would be a primary mechanic of the game, but skill may still be involved.