Soulslike - Discussion, News, Memes
This is a community for discussion, news, and memes pertaining to the video game sub-genre "soulslike".
Given Lemmy's size, the definition of soulslike may be treated relatively loosely. While games like the numerous FromSoft titles, the recent Star Wars Jedi games, Lies of P, Nioh and similar games should be the focus, games that incorporate soulslike elements - like Hollow Knight and Blasphemous, for example - may also be discussed here.
Basic Lemmy-quette applies. Additionally, since flairs don't exist yet, please do make sure to include a marker to denote what game your post is about in square brackets for clarity's sake. An example could be:
[BB] This enemy is so difficult!
or
[DS1] Anyone struggling with the gargoyles?
Friends:
Should you have any questions, please do let me know.
- Druid
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I've been playing through soulslike games at a rate of about one of them every year or two -- last year being an exception due to Silksong's release where I played both DS3 and Silksong.
The only soulslike games left on my radar that seem like they might be interesting to me are Sekiro (which I have a feeling I will bounce off of), Elden Ring, and maybe Lies of P. I've already seen a playthrough of Bloodborne but would try it too -- if it ever gets a PC release...
I definitely needed two or three tries to figure out Sekiro. Worthwhile though since if you can get the combat to click in your brain it's among the best melee games I've played
Check out emulating bloodborne. It's completely playable at 60fps with a decent PC.
The best advice I can give for Sekiro is to learn the parry mechanic. You'll get through the game for a while without it, but there is a part that forces you to learn it.
Once you master the parry it becomes the easiest soulslike.
I wouldn't count on a Bloodborne release on PC. It looks like PlayStation is pulling back on PC ports. You can run an emulated version quite well though.
Yeah, I've never been good at the parry mechanics in any of the Dark Souls games which is why I expect I'll bounce of Sekiro. Maybe it'll "click" for me eventually, like I've heard some people say -- will have to see when I get around to it.
Not really expecting a BB release, but sometimes crazy things happen if I wait long enough. We got FF7 on GOG after all. It could happen some day. Maybe. :p
None of the other soulslike games that have come out have even really registered in my brain so my backlog of "I should play this" isn't too long for this genre.
As others have said, traditional parries in ER or DS are much more difficult to pull off timing-wise compared to Sekiro. There's definitely a learning curve and it takes some getting used to. Ultimately, it's not too hard to get the hang of. It's mostly just memorising attacks patterns and knowing what you have at your disposal to answer a given attack
Sekiro is far and away my favorite FromSoft game. I think people bounce off because they expect it to be more like the classic souls experience than it is; there are three main differences IMO that you need to know to have a good time:
Like I'm sure you've heard, Sekiro is more of a rhythm game than anything else and that is true. The windows are fairly forgiving for the parry. I will say my first attempted playthrough ended up with me dropping the game for a few months. After 100% the other From games I made it my mission to beat Sekiro and after a certain amount of time it clicked and became way easier.