this post was submitted on 03 Mar 2026
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Soulslike - Discussion, News, Memes

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This is a community for discussion, news, and memes pertaining to the video game sub-genre "soulslike".

Given Lemmy's size, the definition of soulslike may be treated relatively loosely. While games like the numerous FromSoft titles, the recent Star Wars Jedi games, Lies of P, Nioh and similar games should be the focus, games that incorporate soulslike elements - like Hollow Knight and Blasphemous, for example - may also be discussed here.

Basic Lemmy-quette applies. Additionally, since flairs don't exist yet, please do make sure to include a marker to denote what game your post is about in square brackets for clarity's sake. An example could be:

[BB] This enemy is so difficult!

or

[DS1] Anyone struggling with the gargoyles?

Friends:

!liesofp@lemmy.zip

!bloodborne@lemmy.zip

!sekiro@lemmy.zip

!eldenring@lemmy.world

!shittydarksouls@lemmy.world

Should you have any questions, please do let me know.

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In recent years, the genre has won a lot of new followers and got lots of praise for its accomplishments. They're as popular as ever and everyone wants a piece of the cake. New games are released several times a year with varying degrees of quality. In discussing the genre, some people feel overwhelmed by the amount of new games entering the genre and some feel burnt out or fatigued.

I definitely get that thought and could see myself also being annoyed somewhat by the sheer volume of soulslikes released. But I don't think I'm fatigued per se. If a title interests me, I'll give it a try - if it doesn't, I don't. I don't feel the pressure of playing everything new and shiny as I did a few years ago.

Where do you stand on this? Do you ever feel pressured to play a game because it's new and talked about a lot? Or maybe because it's another entry in the genre and you don't want to miss out?

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[–] e0qdk@reddthat.com 1 points 10 hours ago (2 children)

Yeah, I've never been good at the parry mechanics in any of the Dark Souls games which is why I expect I'll bounce of Sekiro. Maybe it'll "click" for me eventually, like I've heard some people say -- will have to see when I get around to it.

Not really expecting a BB release, but sometimes crazy things happen if I wait long enough. We got FF7 on GOG after all. It could happen some day. Maybe. :p

None of the other soulslike games that have come out have even really registered in my brain so my backlog of "I should play this" isn't too long for this genre.

[–] platypode@sh.itjust.works 2 points 10 hours ago

Sekiro is far and away my favorite FromSoft game. I think people bounce off because they expect it to be more like the classic souls experience than it is; there are three main differences IMO that you need to know to have a good time:

  • Health doesn’t matter. Breaking posture, not removing hp, is the goal of each fight; damage is only useful because it slows enemy posture recovery and deals posture damage too.
  • Parrying is (functionally speaking) attacking. Every parry does posture damage, and it’s often better to parry off the whole combo rather than interrupt it at the first opportunity with an attack
  • HOLD THE PARRY BUTTON. In DS, the parry is a one tap action. In Sekiro, you get something like a full .5s of parry frames as long as you hold the parry button. Understanding this mechanic makes the game much, much easier.
[–] Tempus_Fugit@lemmy.world 2 points 10 hours ago

Like I'm sure you've heard, Sekiro is more of a rhythm game than anything else and that is true. The windows are fairly forgiving for the parry. I will say my first attempted playthrough ended up with me dropping the game for a few months. After 100% the other From games I made it my mission to beat Sekiro and after a certain amount of time it clicked and became way easier.