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World of Warcraft.
I didnt get to play it when it came out because I was still in school and couldnt afford the subscription. I was a huge Warcraft fan when I was younger. Eventually I forgot about it, until about 10 years later when I found a post online talking about WoW and I learned that they had a 14 day free trial. I immediately downloaded the game and made an account.
I uninstalled the game two days later. It wasn't even remotely close to the Warcraft that I grew up with. And sure part of that is on me. I had made the expectations that it was going to be like Runeacape but in the Warcraft universe. A top down, point and click, open world version of Warcraft 3.
The fetch quests was what really killed it for me though.
I started it way too late. Spent the first few hours having to solo while getting spammed with duel requests, like seriously every second a flag came down. I accepted a couple and got wrecked immediately while they spammed lolololoolol noooooooobbbbbbbbbb stomped rek lol doing the dance emote.
By the time I got to the "real game" and its time to party up to do dungeon runs, nobody would let me join their group because I didnt have full epic perfect-spec'd gear. Which i cant get without doing the dungeon. Which i cant do because I dont have the gear.
Just uninstalled it. Didnt even make it past the free trial. I'm still baffled, because a game like that lives or dies based on its player count, and the players make it as hostile and inaccessible as possible for new players.
Whaaaaat??? How could yo-
Oh. Yeah.
Whaaaaat??? How could yo-
Oh. Yeah.