this post was submitted on 10 Feb 2026
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[–] strongarm@lemmy.dbzer0.com 14 points 5 days ago (4 children)

Although I do miss interesting control schemes, everything is almost homogenous now and quite boring.

Too Human was an interesting case point. Though not a terribly successful game, they did try and make a control scheme to benefit their gamers.

The game is an ARPG which wasn't common on consoles at the time, and more often played on PC with mouse and keyboard. The developers knew that players would spend hours on the game and needed a low impact way of playing that type of game with a controller.

They created a control scheme that relied almost entirely on just the two joysticks, moving and attacking and some special moves could all be handled with small movements, this made long gaming sessions comfortable, and far better than button mashing and getting RSI in your thumb joints πŸ˜…

[–] PhobosAnomaly@feddit.uk 4 points 5 days ago

I was (and still am really) shit with analogue sticks. I got fairly good at playing Quake II on PlayStation with the lookup/lockdown mapped to L1 and R1. Same as the original Quake on PC, never really used +mouselook coming from Doom, just mapped them to buttons near the firing keys.

The dual-stick setup is much more intuitive though in fairness.

[–] halfsalesman@piefed.social 2 points 4 days ago

Although I do miss interesting control schemes, everything is almost homogenous now and quite boring.

I don't at all. And I cherish the fact that I can rebind old inputs at will with Steam Input + emulators.

I rebinded the controls of Armored Core 1 so it played with modern shooter controls. Made it so much better and intuitive and now I wonder if the only reason I sucked at the game back in the day was because of its archaic control scheme.

You might be interested in the way brothers: a tale of two sons uses their controls. Each stick controls one of the two characters. It’s not exactly groundbreaking, but it certainly is different.

[–] IronBird@lemmy.world 0 points 4 days ago (1 children)

that's just the nostalgia talking, play EYE and you'll go "oh, yeah...that's why we went towards standard control scheme"

[–] strongarm@lemmy.dbzer0.com 1 points 4 days ago

I think you misunderstand my point.

I'm not saying I want to have bad impractical controls.

I'm saying I enjoy it when devs take risks and put in more specific control schemes. A lot of Nintendo games try this for example and it works really well.

I'm a big tinkerer on Steam Input and will often change control schemes to help make it more comfortable and immersive.