this post was submitted on 01 Feb 2026
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I read the article and I'm not sure what I'm missing.
Their claim is that Valve's practices, such as the 30% platform fee are anti-competitive. The winners of the lawsuit would be the class of 'People who have purchased games from Steam' and the money that the lawsuit recovers would be paid to the class members.
I can't see the downside of possibly winning some money and having cheaper games on Steam.
But the customers don't see this. You buy a $60 brand new game on epic vs steam vs nintendo vs prime vs anywhere else: the game isn't more expensive on steam because of their fees. The game is still $60, the publisher and studio make less money. In fact steam doesn't even set prices, the publisher does. Steam takes 30% to use the platform. Is that too much? Maybe, but this doesn't hurt the customer, this hurts the people wanting the profits, mostly the game publishers.
Taking this down to 10% won't drop the price of the game, it reduces the amount of money steam gets. The publisher gets more money. That's what changes. A few small indie games where the studio is also the publisher might drop the price, but they will be few and far between.
It most definitely does cost the customer more.
What your describing us not how pricing and economics works.
In a competitive market, companies on the supply side are price accepting, like people on the demand side. Gaming in general is relatively competitive.
If a company can sell a game for 60 EUR, they won't sell it cheaper. If they can't make it for that cost, they won't sell it for more, they just won't make it.
Costs of producing the game generally have no direct impact on the market price.