this post was submitted on 18 Sep 2023
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Disagree. It takes very little time to pirate something. Anything.
Also, there are a lot of numbers between 0 and 60 that someone may be willing to pay to play a game. But for a modern game with DLC and stuff, more like 120.
It's like the gamer equivalent of hatefucking. I don't get it either.
Like, if you know you're not going to enjoy something why the hell force yourself to do it, if it's just going to end up with you complaining about it on the internet?
I should clarify, I haven't pirated a game since prototype 1. At least a game that I could buy. I have pirated games I have emulated, but this is clearly a different thing.
You can also use pirating to send a message. If a company does something really bad, like loot boxes or micro transactions, you can pirate take money they likely got from someone who's addicted to gambling.
Why is everyone so worried about what other people play? Weirdly controlling.
Piracy is literally the only method by which a lot of media is preserved in the era of subscription services and abandoned properties. It's a public service that ensures that some of the most significant art of the last century isn't lost.
The archives of pirates are a digital museum for a culture that can't be bothered to preserve its own legacy.
You're not buying a copy, but a license revocable at any moment, not to mention that you need a service to leverage that license, too, so when that service either dies or prevents you from accessing what you paid for, you can kiss goodbye to it, and your only option is to cash out again.
I'm actually not giving them shit because they're salaried and have been (undner)compensated for their labor during the course of their employment. They're not going to suddenly eat less if I simply don't pay for the product - this is identical to watching a trailer of a game and then deciding that you'll completely ignore the game; no purchase was made, yet no property was stolen, because the game is still intact. It's not the same as coming to a store and stealing a copy, preventing others to pay for it and bring profits for the store.
I'm sure you know better than I do what I'd spend money on to be so confident in your claim that'd I'd pick up on a sale Anyway. Not to mention that sometimes you just don't have the option to purchase the digital product because the vendors aren't selling it you, as is the case with some counties and companies.
Some practices also just don't sit well with you and you're basically voting with your wallet by not paying for the game.
As for the theft argument, let's say you have an expectation that I should you give you a certain sum of money, but it's just that, an expectation - like I promise to wire transfer you billions of dollars, plus some fees and taxes, but I never do; did I just steal from you? You have absolutely everything you had before, but didn't receive the money you were expecting.
Or I made an identical copy of something you have and am now using it, too - you still have the original, though, you're no worse off in any way because the original object is still cometely intact, and I would have never gotten it otherwise if it wasn't for the identical copy that took you no effort. Did I take the original from you, i.e. stole anything from you?
Except I'm not profiting off the games I pirate, and neither does anybody else these days (hasn't since 00s).
You don't even see the dissonance in your arguments: you're trying to tell me how bad it is and how nobody should pirate of they can't or don't want to pay, but the benefactors don't get paid either way, but I case of the latter, we're somehow not talking about ripping someone off; it's a sale that's not being made either way, and assuming that the people pirating the content would've bought it if it wasn't for piracy is just wrong as evident by a lot of research done on the topic.
I still haven't seen your arguments as to how exactly it hurts people outside not closing the deal that, again, wouldn't have been closed anyway had piracy not been an option.
Oh, now that's the real culprit! That honestly explains a lot in this conversation and makes me see you less of a corporate ally for absolutely no good.
As for the "piracy le hurts" reports, I'm really not surprised that you were able to find these, mostly debunking anything stating otherwise. As if we didn't live in the massively lobbied society where corporations and money-turners have much more leverage than anything else to manipulate the popular opinion on anything that "hurts" them, be it anything legit or simply perceived.
I don't really know where you got that from, as any content creator that has any worthwhile numbers to make their monetization off of pirated content a problem, in fact, never mentions anything positive above piracy. Following your logic, though, are these content creators supposed to share their revenue with you if their content is based on your game?
By that logic, I can't share games with my friends and family, because while they get some fun time, they pay nothing for the game. I'm sure that's an absurd idea even in your books - consider every pirate my friend and family, especially when it comes to distributors and publishers I have zero respect towards. Sometimes a game is made using and promoting damaging practices, and while the game is good in its own merits, I choose not to support the developers or decision-makers monetarily.
While I'm at it, you seem to think that I just don't for any games, like, ever, which I assure is not the case - I have a massive Steam library and some games I bought in EGS and GOG, many of which I deliberately bought as a thank you and a sign of respect only after I've played/beaten their pirated copies.
Demos, though, are still a minority. Starfield doesn't have a demo, neither does Cyberpunk 2077, nor most (if not all) games that have prices so high that people even consider piracy in the first place. You strike me as a smaller developer that I may actually find during Steam Next Fest (love these, by the way, barely skip any), and you may provide demos, for which I say thank you, and it may even earn a purchase from me specifically; however, it still is an exception more than it is a rule these days.
If you have any games on Steam, I'll be happy to check 'em out, either during a Steam Next Fest or otherwise. Most likely, you're not charging an absurd amount of money on a bunch of lies and predatory practices, and if that's the case, I won't think twice about paying for a digital revocable ticket that I can only access via a single gateway (being Steam), but you won't suddenly find yourself with less money if I simply choose to ignore your game, and you certainly won't start losing money from your bank account if I download multiple copies for free or even make multiple copies of a legally purchased one.
But if you're Bethesda, telling me that I can do impressive rounds of exploring in your game for dozens or hundreds of hours, or even months, or even years, but I have to pay at least $60 to enjoy the game... only to find out that this massive selling piece was a lie and once I've seen one POI, I've basically seen every POI of that type, down to enemy, object, and loot placement, yet you're still going to sell me DLC(s) and expect the community to patch the game for free, then sorry (not sorry), I'm not going to spend any money on your product and make you think that treating your customers like that is okay in any capacity. Is it possible that I enjoy the game despite such flaws? Yes, but it doesn't mean it's worth the money for me, not now, not later, because it's a predatory marketing strategy built on deceiving your buyers, and if you believe that pirating games hurts the companies that are supposed to receive the money, then I'm happy to pirate their games thousands of times to punish them for being absolute dickheads.
The reports and courts supporting those with the big wallets in this regard is identical to how climate change is still a prevalent problem that's being put on shoulders of people like you and me, while oil and gas and tech and other industries get subsidies, leverage, and bail-outs from the governments.
We're getting really lengthy here, and while that was fun while it lasted, we're clearly both set in our ways, so I'll answer to only a few topics that don't simply revolve our beliefs. I know we're just going to back and forth, ultimately saying "I'm right, you're wrong" anyway.
You've proven my point by saying that despite having spent 26 hours playing the game, barely 2 of them were worth it, and no Steam refund is going to listen to your definition of the amount of hours that count for an actual refund. You had no demo to try, and no amount of gameplay videos is going to answer the questions like "How would I play the game?" and "How would I enjoy that?"; to a certain extent, demos don't either, because they're not a complete experience and complete experiences count, but they'll definitely give you a much better feeling of whether you should spend your money on the game.
That's one reason to pirate a AAA game: you know you might like it, but you don't want to become a metric on another chart for the sharks to pat each other on the back and say "See? We did it! We were right! They bought the game!", even if for a 0.001% of the original price.
Kudos for casting your dog there, though. Good boy/girl.
Now, we all generally denounce people making money off any sort of pirated content, be it cinema, books, games, or anything else. It's about a lot of things, really, but none of them is profit - certainly not these days.
I buy a book you wrote. Would you insist that I don't share that book with anyone else and instead tell them to go get their own copy? You'll most likely say 'no' once again, that's something we both agree on, and a game is no different. Nobody is taking your book away from you, it still is yours in every regard, but you don't get to control whether people can lend it. It's sharing, i.e. caring, and sharing often leads to increased sales and exposure through various channels.
You even said it yourself that "there is a line there and it's not yours to draw", yet in the same paragraph you say "If I make something, I can determine how I share it, it’s not up to anyone else to take my creation from me, even if that means I don’t lose the original copy."
Make what you will of it, but you stumbling like that over there clearly shows how neither approach is universally correct and simple, especially given the amount of people and their individual circumstances involved in each case of sharing, piracy, or buying a single copy exclusively.