this post was submitted on 29 Dec 2025
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I mean, I don't have a ton of skin in the game here, as I don't care much for horror games either way.
But yeah, I just assume that they say they're cautious to calm the fans, but they actually can't be cautious, since well, they can only really delay by a whole year at a time, and if they do that, then they have two games in the year afterwards.
They did only pre-plan a handful of years, so maybe they can just delay the following games by a year each, too.
But yeah, it still just sounds like the decision-making here isn't driven by logic or what allows publishing good games, but rather by

I think it's important to consider that, if you had some aim to release something annually, but without taking any oblique compromises on quality, how would you announce this to people without pissing them off? Because a lot of people are going to hear the word 'annual' and just immediately seize.
I think, and I'm not saying this is true per se, but I think that they're signaling an aim or a hope, and not that there will be a CI pipeline that auto releases the next Assassin's Creed to stores no matter what state it's in.
If they can't keep pace with yearly releases, the language used tells me they're willing to slow down, kind of exactly like how Resident Evil has.
I will be disappointed if it turns out Konami can't keep their cock in their pants, of course, but SH2, SHf, and what I think I've heard about MGS3 all tell me that there is some effort to produce things that are worth seeing here, which I'm fine with.