this post was submitted on 01 Dec 2025
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[–] AllYourSmurf@lemmy.world 57 points 1 month ago (1 children)

There are three kinds of people…

[–] pennomi@lemmy.world 114 points 1 month ago (9 children)
[–] lime@feddit.nu 28 points 1 month ago (1 children)

unreal georg is an anomaly and should not be counted

[–] cepelinas@sopuli.xyz 15 points 1 month ago (1 children)

Z up all the way because my 3d printer but why is Minecraft y-up D:

[–] JPAKx4@piefed.blahaj.zone 3 points 1 month ago

I may be wrong, but I believe mc Java is left handed and bedrock is right handed, both with Y as height

[–] Hadriscus@jlai.lu 14 points 1 month ago (2 children)
[–] ZoteTheMighty@lemmy.zip 3 points 1 month ago (1 children)

That's...not the problematic part there, like at all.

[–] Hadriscus@jlai.lu 2 points 1 month ago (1 children)
[–] ZoteTheMighty@lemmy.zip 4 points 1 month ago* (last edited 1 month ago) (1 children)

A left handed coordinate system is absolute blasphemy.

[–] Hadriscus@jlai.lu 1 points 1 month ago (1 children)

ah ! well. I don't use any of the programs that are left handed so I can't say I've ever had to struggle with I/O shenanigans, if that's what you're talking about. But you're leaving me guessing, so not sure what else I can say

[–] ZoteTheMighty@lemmy.zip 1 points 1 month ago (1 children)

I spend a lot of time opening files in multiple programs. What would even happen if you switched from a right handed program to a left handed program? It's completely up to interpretation how to read the orientation.

[–] Hadriscus@jlai.lu 1 points 1 month ago

Exporters/importers do it, so I guess you could just look

[–] pennomi@lemmy.world 2 points 1 month ago (1 children)

Thank god, this is the one true coordinate system

[–] Hadriscus@jlai.lu 3 points 1 month ago

Personally I feel limited if I'm working in anything else than a non-euclidean coordinate system

[–] ICastFist@programming.dev 8 points 1 month ago

Dwarf Fortress goes with Blender and the others

[–] 30p87@feddit.org 6 points 1 month ago

Also Minecraft in Y-Up

[–] Fmstrat@lemmy.world 4 points 1 month ago

Invalid diagram. FreeCAD demands representation.

[–] someguy3@lemmy.world 3 points 1 month ago (3 children)

I'm not getting left handed vs right handed. Right handed means negative values go right? Why would anyone do that?

[–] grue@lemmy.world 7 points 1 month ago

Right handed means that when you curl the fingers on your right hand from +X towards +Y, your thumb points towards +Z.

[–] mumblerfish@lemmy.world 3 points 1 month ago

Someone else was explaining how to tell left from right handed. Buy why is it important? If you do math and physics, you almost certainly would use a right hand system. That means all formulas are derived with that in mind. If you try to use them in the left handed system, you are going to have a horrible time trying to figure out which of all terms need to have their sign flipped.

[–] pennomi@lemmy.world 2 points 1 month ago* (last edited 1 month ago) (1 children)

Eh sort of? It’s all a matter of perspective. In Blender which uses a right hand system, when you view from the side, right is positive Y, up is positive Z, and towards the user is positive X.

But looking from above, positive X is right, positive Y is up, and positive Z is towards the camera. Obviously if you rotate the camera to be viewing from the negative side of the axis some directions get flipped.

Basically if you’re axis aligned, things work out the way you would expect.

[–] jaybone@lemmy.zip 2 points 1 month ago (1 children)

But then should the little axis depictions in OP be swapped?

[–] pennomi@lemmy.world 3 points 1 month ago

Yeah the first one is a left handed coordinate system.

[–] etuomaala@sopuli.xyz 2 points 1 month ago