this post was submitted on 28 Nov 2025
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Engels, Frederick, socialist, born in Barmen on Nov. 28, 1820, the son of a well-to-do manufacturer. Took up commerce, but already at an early age began propagating radical and socialist ideas in newspaper articles and speeches. After working for some time as a clerk in Bremen and serving for one year as an army volunteer in Berlin in 1842, he went for two years to Manchester, where his father was co-owner of a cotton mill.

In 1844 he worked for the Deutsch-Französische Jahrbücher published by Arnold Ruge and Karl Marx in Paris. In 1844 he returned to Barmen and in 1845 addressed communist meetings organised by Moses Hess and Gustav K?ttgen in Elberfeld. Then, until 1848, he lived alternately in Brussels and Paris; in 1846 he joined, with Marx, the secret Communist League, a predecessor of the International, and represented the Paris communities at the two League congresses in London in 1847. On the League's instructions, he wrote, jointly with Marx, the Communist Manifesto addressed to the "working men of all countries", which was published shortly before the February revolution [1848] (a new edition appeared in Leipzig in 1872).

In 1848 and 1849 E. worked in Cologne for the Neue Rheinische Zeitung edited by Marx, and after its suppression he contributed, in 1850, to the Politisch-oekonomische Revue. He witnessed the uprisings in Elberfeld, the Palatinate and Baden and took part in the Baden-Palatinate campaign as aide-de-camp in Willich's volunteer corps. After the suppression of the Baden uprising E. returned as a refugee to England and re-entered his father's firm in Manchester in 1850.

He retired from business in 1869 and has lived in London since 1870. He assisted his friend Marx in providing support for the international labour movement, which arose in 1864, and in carrying on social-democratic propaganda. E. was Secretary for Italy, Spain and Portugal on the General Council of the International. He advocates Marxian communism in opposition to both "petty bourgeois" Proudhonist and nihilistic Bakuninist anarchism. His main work is The Condition of the Working-Class in England (Leipzig, 1845; new edition, Stuttgart, 1892), which, although one-sided, possesses undeniable scientific value. His Anti-Dühring is a polemic of considerable size (2nd ed. Zurich, 1886). E.'s other published works include Ludwig Feuerbach and the End of Classical German Philosophy (Stuttgart, 1888), The Origin of the Family Socialism: Utopian and Scientific (4th ed., Berlin, 1891). E. also published Vols 2 and 3 of Karl Marx's Capital and the 3rd and 4th editions of Vol. I, and contributed many articles to the Neue Zeit.

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[–] lelkins@lemmygrad.ml 6 points 4 months ago* (last edited 4 months ago) (2 children)

"vtuber posting" (reply to aernalingus cause last time's thread is locked)oh shit i know about limes, she's the one vinesauce member that accidentally sent her friend to hell with a level 5 super spell

i know that the model has been made spectacularily by basing it off of 3d models with different angles. i personally just winged it twice. also i heard you have to be more expressive than an average person to get the model to do good, basically become a cartoon lol

vtube studio can be used as a face tracker on inochi2d, funnily enough. i hope the devs finish 0.9 cause of performance reasons; i also hope they make an android version of inochi session so i can look at my stuff. work is done to make inochi2d work on stuff like godot and unity, i assume once that is done, we can have easier and easier options

another issue is documentation. sure, you can translate live2d methods to inochi2d's, that's how i rigged the mouth using the 3x3 expression table thing, but for feature examples, inochi has a special mouth parameter that nobody even talks about or uses. like, it's added and i assume you rig the mouth going aeiou like those moonbase alpha videos, but there's no documentation on that

one time live2d servers went down for many days and that made rigging impossible to do because the software is online-only somehow???

as for the most impressive inochi2d model, the official example models are good enough for vtubing, but the ones made using ar14's "mannequin" software (an avatar generator. think of it like vroid studio but for 2d models... proprietary) cause they have more mouth movements like side to side and puffing cheeks, but i assume that is done just to promote their different tracking method known as "puppetstring"

like back in 2022, i couldn't import krita files cause they crashed inochi creator. now that is fixed. there's still a long way until it's perfectly usable, like right now it is usable, yea, but not perfectly usable... if that makes sense

[–] AernaLingus@hexbear.net 2 points 4 months ago (1 children)

Sorry for the late reply!

also i heard you have to be more expressive than an average person to get the model to do good, basically become a cartoon lol

Yeah, I remember Shylily talking about this, in particular. But then I also heard someone else saying that you shouldn't necessarily have to do that if you adjust the settings? Idk, truth's probably somewhere in the middle (i.e. you obviously can't just sit there stonefaced, but you may not have to go full cartoon)

[on Inochi2D advancements, lack of documentation]

That's good to hear they're making progress with cross-compatibility! But yeah, lack of documentation is a killer—hard to fault people for not adopting it if it's hard to find out how you're meant to use it. There will always be the early adopter turbonerds (affectionate) who will power through it, but obviously you want to make the software accessible to a broad audience.

Good documentation is a hard problem to solve, especially in FOSS projects. In industry (or very large FOSS projects with significant funding), you can just pay someone to write documentation, but generally the people who work on FOSS projects are coders first and foremost, and when given the choice between debugging/building new features and writing documentation, very few people will choose the latter even though it's critical for a project's success. Not saying that I blame them, necessarily, because if you're doing a project for fun and not being paid it's not surprising you'd choose to do the more fun things.

And that's all to mention that writing good documentation is a skill in its own right, completely separate from being a good programmer! That means that even people who may want to contribute may not be up to the task. In a better, more communist world, we'd have a lot more interdisciplinary collaboration and it would be common for proper technical writers to work on FOSS projects, but alas...

one time live2d servers went down for many days and that made rigging impossible to do because the software is online-only somehow???

lea-why The absolute state of proprietary software

[–] lelkins@lemmygrad.ml 2 points 4 months ago

it's fine! my ass is late as always

about the cartoon face stuff... i mean i was told i am very expressive which causes me to be unable to lie... adhd bullshit smh

also inochi2d uses lua-based parameter controls, either limit your parameter triggers or automatically have a cosine make a breathing animation go up and down. it's in the rare official documentation of inochi session, it has a ton of stuff to work with but it's still in its infancy

[–] HexReplyBot@hexbear.net 1 points 4 months ago (1 children)

I found a YouTube link in your comment. Here are links to the same video on alternative frontends that protect your privacy:

[–] lelkins@lemmygrad.ml 3 points 4 months ago

thank you hexagonal replyification robort, i forgot to edit when i pasted lmaj