this post was submitted on 13 Sep 2023
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The Unofficial Patches for Bethesda games prove this most effectively I think. Here we have a group of people working without profit motive to fix a game a corporation put out broken and never managed to fix themselves.
The modding and cracking scene is an incredibly important part of gaming history. To the point that companies are selling cracked copies of their own games on Steam because they can't get the drm out of the original binaries.
:michael-laugh: that's amazing, hadn't heard about this. deserves a top-level post
https://www.techspot.com/news/100073-rockstar-sold-pirated-copies-games-steam-triggering-anti.html
(Just don't look too closely at the clusterfuck drama that surrounds the Skyrim Unofficial Patch in particular...)
Well now I'm curious.
The Skyrim Unofficial Patch primary contributor and maintainer Arthmoor is a talented modder but also very controlling of his mods.
Basically there are a number of instances of Arthmoor trying to shut down mods that try and fix or revert various more subjective changes of the Skyrim Unofficial Patch, and also instances of him issuing DMCA takedowns of people rehosting a removed version of the Unofficial Patch (because it was the last version still compatible with Skyrim VR).
Modders being weird about intellectual property when they are inherently already working with other's intellectual property is so weird to me.
Yep! That was another long running drama that I think he eventually got argued down into adding an MCM toggle for the portal ruins lol
oh is that why open cities randomly had oblivion portals?? i just remember installing it, playing for a second and seeing one and going ?????