this post was submitted on 01 Sep 2025
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Tabletop, DnD, board games, and minecraft. Also Animal Crossing.

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For most of my life, I've played very open games. I've played a lot of Rimworld, and I enjoyed the hell out of that shit because you can do a lot of things with all the different systems they offer you. Mods make it a trillion times better in some cases. I don't play it much anymore because of reasons, but it still influenced my tastes.

That's all to say I like open, moddable, "We give you a bunch of systems and mechanics, go wild" games, but I want to hear your opinions. Do you prefer more traditional, narrow games, or do you prefer open sandbox-y type games?

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Narrow ones can avoid just involving repetitiveness much more easily, and it seems to align with how boring open worlds are in the vast majority of cases.

At this point, I would much rather either engage with puzzles or narratives instead of wasting my time 'solving' the same primitive problem over and over again (especially when there is no narrative to elevate that loop). Actually, more generally, I think I don't like 'gameplay loops' at this point.