this post was submitted on 01 Sep 2025
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Narrow ones can avoid just involving repetitiveness much more easily, and it seems to align with how boring open worlds are in the vast majority of cases.
At this point, I would much rather either engage with puzzles or narratives instead of wasting my time 'solving' the same primitive problem over and over again (especially when there is no narrative to elevate that loop). Actually, more generally, I think I don't like 'gameplay loops' at this point.