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submitted 1 year ago by ace@lemmy.ananace.dev to c/gaming@beehaw.org

All I can say is; Oh dear.

The addictive optimization game adds even more methods of optimization to play with.

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[-] uniqueid198x@lemmy.dbzer0.com 19 points 1 year ago

This new mechanic is going to add a ton of depth. I'm super excited.

Also, even without quality mechnics at all, recyclers will itroduce a nice qol bump.

[-] anti_antidote@lemmy.zip 8 points 1 year ago

I was entirely skeptical of the concept at first and honestly had to check to make sure this wasn't an April Fool's post, but after getting through the article I think it'll be a great addition to the game lol

[-] uniqueid198x@lemmy.dbzer0.com 5 points 1 year ago

What sells it for me is the mativation: end game you can use a calculoter to create the most efficient blueprint (or just watch nilaus). Hopefully this extends the time when you are designing a base rather than plopping prints

this post was submitted on 09 Sep 2023
94 points (100.0% liked)

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