this post was submitted on 17 Jun 2025
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[–] bluelander@lemmy.ml 37 points 1 day ago (21 children)

My fix has always been: that's fine! They go off on their own adventures. Now please roll a character that's going to play the game we're running here tonight.

[–] A_Union_of_Kobolds@lemmy.world 20 points 1 day ago (20 children)

I just don't DM for people like that anymore.

Oh god I might when my kids and their friends are older though. This is why you gotta raise em right.

[–] SARGE@startrek.website 23 points 1 day ago (13 children)

I started running games for my wife and her niblings, and the oldest boy is getting into that "I'm such a rebel" phase where they think they're bad ass for taking slightly longer to do a chore than needed and say "no" the first time you ask them to do something.

He thought it was hilarious to have a character that refused to join the rest of the group, so I said "okay, you can stay at the inn if you want" and then proceeded to intentionally ignore anything he was saying or doing, leaving him out of rolls, and never addressing him.

He's 12 and started literally crying to his mother about how we're all being mean to him. Apparently "he had the opportunity to participate and chose not to" wasn't a good enough response to his mother. I stand by my choice. Although my wife managed to convince me to let him "rejoin" at the next town/session.

He doesn't pull that shit anymore though, when he's playing he's playing or he gets shut out again.

Genuine question to anyone reading: does that make me a bad DM? If so, suggestions on how to handle it?

[–] sirblastalot@ttrpg.network 6 points 1 day ago (1 children)

I think that was the right action, but you could have explained better. Instead of just "Ok, you stay at the tavern" something like "Ok, you can stay at the tavern if you really want to, but you do understand that will mean you're sitting here bored all afternoon while the rest of us play, right?"

[–] SARGE@startrek.website 10 points 1 day ago* (last edited 1 day ago) (2 children)

I told him multiple times that if he was going to try and do his own thing, he won't be participating with the group, and the group is the entire focus of the game.

I suppose I could have made it more explicit that he could join the group or he could leave the game.

I should add that that was many games ago, and he has since begun participating, although he often tries to go his own way and threatens to leave the group constantly, but so far he hasn't actually tried leaving the group unless it was agreed upon for strategy reasons. (they split up inside a crypt in the most horror movie fashion possible)

Nah brother you did the best you could, 12yos are pains in the ass.

[–] sirblastalot@ttrpg.network 6 points 1 day ago

Yeah, in that case I think you did everything that could reasonably be expected of you.

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