this post was submitted on 23 Apr 2025
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Bethesda didn't want to make a proper CRPG with actual dialogue trees and speech checks so this is what they came up with instead

Even making random townspeople like you by impressing them with massive farts in Fable makes more sense

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[–] ClathrateG@hexbear.net 13 points 1 day ago (2 children)

lol a friend was talking about getting the remaster yesterday, and this is the first thing I brought up as to why I didn't get as into it as I did with skyrim

Still have basically zero clue how it works and I'm not looking it up, have they changed it in the RM?

[–] doublepepperoni@hexbear.net 17 points 1 day ago (1 children)

No. It's mostly just a UE5 skin running on top of the old GameBryo bones

[–] ProfessorOwl_PhD@hexbear.net 18 points 1 day ago (2 children)

NGL I am a little impressed by the engine abuse that must have gone into making that work. Like how Titanfall 2 is built on a version of Source that's been modded into unrecognisability.

[–] doublepepperoni@hexbear.net 10 points 1 day ago* (last edited 1 day ago) (1 children)

It's not the first time this has happened. The god-awful Halo CE remaster did the same thing in 2011, and you could even switch between the old and new graphics. The PS1 Tomb Raider remasters also had a separate graphics engine running on top of the old games

[–] Bartsbigbugbag@lemmy.ml 2 points 1 day ago

Demon’s Souls is probably the most successful example of this. It looks and runs smooth, but it’s still a PS3 game under the hood.

[–] Le_Wokisme@hexbear.net 5 points 1 day ago

nah this isn't titanfall 2. sending graphics api calls to an interpreter is way less of a thing than that. the best you can say about this remaster is that they did a bunch of new assets too.

[–] Asafum@feddit.nl 13 points 1 day ago (1 children)

It's kinda dumb but it's not that hard. When you hover over one of the 4 segments you look at the expression on their face to see if they like it or not. 2 unapproved and 2 approved options that change with each NPC, but an individual should always like/dislike the same things (like jokes one run, always likes jokes). The game is trying to maximize the approval and minimize disapproval when choosing options and you only get one click of each segment. The size of the filled in segment is how much value will be applied with that segment and then that value rotates clockwise to the next segment.

[–] Enjoyer_of_Games@hexbear.net 12 points 1 day ago

iirc I used to basically bypass it by just casting a custom spell that dramatically increased whatever the likeability trait was called for 1 second and then quickly initiate the conversation. The spell duration didn't matter because no time passes while in the dialogue and it kept the mana cost way down.