this post was submitted on 06 Feb 2025
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I fired up TimeSplitters 2 for the first time in like two decades and immediately went not-built-for-this at the aiming controls

Firing from the hip, there's no crosshair on the screen, which would be fine, but instead of a zoomed-in aiming mode or iron sights, aiming your gun roots you in place and gives you this light gun game-like pointer crosshair. Usually, aiming in an FPS game decreases your sensitivity to make it easier to make finer adjustments but this is the opposite. The crosshair is essentially a super sensitive mouse cursor that you control with a stubby little thumbstick, and it feels terrible to use.

Halo had been out for almost a year by the time TimeSplitters 2 came out so why didn't they just crib Bungie's homework whywhywhywhywhy

I quickly went back and checked TimeSplitters: Future Perfect and sure enough, it just had a regular Halo-style crosshair as the default, called "fixed crosshair" in the options, with the old control style called "moving crosshair." I guess by 2005 Halo had established its control scheme as the de facto standard for console FPS controls

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[–] dannoffs@hexbear.net 24 points 6 days ago (2 children)

GoldenEye let's you plug in two controllers and play with two analog sticks. Controller mode 2.2 is pretty close to how FPSs on controllers play now.

[–] Dirt_Owl@hexbear.net 20 points 6 days ago (2 children)

I never knew that. That sounds rad as fuck

[–] LaGG_3@hexbear.net 4 points 5 days ago

Star Wars Episode 1: Racer had a similar thing, but you could adjust the sticks like the little twin throttle setup they had in the movie.

[–] umbrella@lemmy.ml 4 points 5 days ago* (last edited 5 days ago)

ge64 has a lot of cool little details like that.

[–] ChaosMaterialist@hexbear.net 13 points 6 days ago

Now I want to rewind time and try it out! I also remember the Star Wars Podracer let you use two controllers too.