this post was submitted on 17 Oct 2024
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[–] UnderpantsWeevil@lemmy.world 49 points 10 months ago (5 children)

Step 1: Begin writing in Assembly

Step 2: Write C

Step 3: Use C to write C#

Step 4: Implement Unity

Step 5: Write your game

Step 6: ???

Step 7: Profit

[–] Maalus@lemmy.world 33 points 10 months ago
[–] henfredemars@infosec.pub 30 points 10 months ago

Step 6 extort developers

[–] ZILtoid1991@lemmy.world 9 points 10 months ago (2 children)

Good thing I wrote my own game engine using D, and soon there will be 2 (known) games for it.

[–] Valmond@lemmy.world 6 points 10 months ago

I'm on E already

[–] The_Terrible_Humbaba@slrpnk.net 4 points 10 months ago (1 children)

D

Don't give me hope.

I was really into D, but I gave up on it because it seemed kind of dead. It's often not mentioned in long lists of languages (i.e. I think Stack Overflow's report did not mention it), and I think I remember once looking at a list of projects that used D and most of them were dead. I think I also remember once seeing a list of companies that used D, and when I looked up one of them I found out it didn't exist anymore 😐️

[–] ZILtoid1991@lemmy.world 2 points 10 months ago

Give it another go, maybe join the community Discord server.

There's some very well going hobby projects, and D3 seems to be inevitable (safe by default, PhobosV3, etc.).

[–] sawdustprophet@midwest.social 7 points 10 months ago (1 children)
[–] UnderpantsWeevil@lemmy.world 7 points 10 months ago

What are we doing here? Baking a pie?

[–] the_artic_one@programming.dev 2 points 10 months ago

I just want to note that "Implement Unity" includes the substep of "use C# to generate C++".