this post was submitted on 11 Oct 2024
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[–] SpacePirate@lemmy.ml 54 points 10 months ago (3 children)

Only issue with the technology is that the waves were not dynamic; they were deterministic/the same every race.

[–] tiramichu@lemm.ee 66 points 10 months ago* (last edited 10 months ago)

From a speedrunners' perspective, that's a blessing, not an issue!

[–] TachyonTele@lemm.ee 22 points 10 months ago* (last edited 10 months ago) (1 children)

That's true. They triggered different waves depending on your location.

But I'm willing to bet any recent games that focus on water do the same thing, just with bigger areas, and a few more trigger types.

[–] DarkCloud@lemmy.world 12 points 10 months ago (2 children)

Random seeds are pretty easy to do these days.

[–] TachyonTele@lemm.ee 5 points 10 months ago

Yes they are. Not what I was talking about though

[–] grrgyle@slrpnk.net 2 points 10 months ago

Harder to quality control for though

[–] jballs@sh.itjust.works 21 points 10 months ago

If you played multiplayer, that made it even more fun. Being in first place meant you'd trigger certain waves, but then that could fuck up or really help someone behind you.