this post was submitted on 11 Oct 2024
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[–] SpacePirate@lemmy.ml 54 points 1 year ago (3 children)

Only issue with the technology is that the waves were not dynamic; they were deterministic/the same every race.

[–] tiramichu@lemm.ee 66 points 1 year ago* (last edited 1 year ago)

From a speedrunners' perspective, that's a blessing, not an issue!

[–] TachyonTele@lemm.ee 22 points 1 year ago* (last edited 1 year ago) (1 children)

That's true. They triggered different waves depending on your location.

But I'm willing to bet any recent games that focus on water do the same thing, just with bigger areas, and a few more trigger types.

[–] DarkCloud@lemmy.world 12 points 1 year ago (2 children)

Random seeds are pretty easy to do these days.

[–] TachyonTele@lemm.ee 5 points 1 year ago

Yes they are. Not what I was talking about though

[–] grrgyle@slrpnk.net 2 points 1 year ago

Harder to quality control for though

[–] jballs@sh.itjust.works 21 points 1 year ago

If you played multiplayer, that made it even more fun. Being in first place meant you'd trigger certain waves, but then that could fuck up or really help someone behind you.